NO CRIT NO DAMAGE? Is it True? Kokomi Breakdown | Builds Talents Skills Explained – Genshin Impact



An in-depth explanation of how Kokomi’s abilities, skills, talents and kit works. This is a pre-release analysis. The information we look at is subject to change but the basics of it are most likely set in stone. We go through her role, E Skill, Elemental Burst, and Passive Skills. Preliminary math for some of her skills but stay tuned and SUBSCRIBE for in-depth analysis of weapons and artifact builds.

Intro: 00:00
Role: 00:23
Stats: 1:17
Skills: 2:10
Math?!: 5:33
Passives: 8:48
Artifacts: 10:42
Weapons: 12:00
Preliminary DMG Output: 15:08

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49 thoughts on “NO CRIT NO DAMAGE? Is it True? Kokomi Breakdown | Builds Talents Skills Explained – Genshin Impact”

  1. Good luck to everyone pulling for Kokomi in the coming weeks! I'll have more videos comparing 2pc Maiden's and 2pc Milileth for example and taking a look at her signature weapon. So make sure to hit the SUBSCRIBE button and the LIKE button to help me out! Check me out on twitch as well (Link in the description), I'm trying out some new stuff I'll be streaming my calculations over there if you wanna see how I get the information and data for my videos.

    I also wanted to clarify the 2pc Maiden's set. It in fact does provide "Healing Bonus" stat even though its text description doesn't match. Try it yourself by equipping the 2pc and heading over to the stats screen and you'll see that you gain an extra 15% Healing Bonus. Hydro resonance and the 4pc set bonus do not give extra healing bonus. Thank you comments for clarifying that since I didn't do that in the video.

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  2. You should clarify at 15:08 if that is including Enemy DEF or not. Those damage looks like you did not factor in Enemy Res that would reduce Kokomi's damage. Which means a Lv90 Kokomi vs a Lv90 Target with standard 10% Elemental Res. Her damage would look more like:

    Normal ATK 3318 x 0.45 = 1493
    With Burst 24728 x 0.45 = 11127

    Charge ATK 2195 x 0.45 = 987
    With Burst 18654 x 0.45 = 8394

    E Skill 1616 x 0.45 = 727
    With Burst 7526 x 0.45 = 3386

    Burst DMG initial hit 6486 x 0.45 = 2918

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  3. Kokomi's Elemental Burst should work similar to Zhongli's MaxHP scaling passive. So this means that the damage bonus gained from MaxHP would be calculated separately from her normal attack damage and then added together.

    You would take Kokomi's normal attack % modifier and calculate it as normal. So it will be like so:

    Lv90 Kokomi = 13471HP, 234 Base ATK, 28.8% Hydro Bonus, +25% Healing Bonus
    Artifact Set = 2pc Hearts of Depth + Millelith Set for +15% Hydro Bonus and +20% MaxHP.
    Flower = 4780HP
    Feather = 311 ATK
    Sands = +46.6% HP
    Cup = +46.6% Hydro DMG
    Headpiece = +46.6% HP
    Lv90 Prototype Amber R5 = 510 ATK, +41.3% HP
    Lv90 Enemy Target = 0.45 res modifier (Common 10% Res on target).

    Total bonus for Hydro % DMG is 90.4%
    Total bonus for HP % bonus is 154.5%

    Lv10 Talent Normal Attack
    [1-Hit] 234+510 = 744 + 311 = 1055 x 0.45 = 474.75 x 1.23 = 583.94 x 1.904 = 1112 Hydro DMG.
    [2-Hit] 234+510 = 744 + 311 = 1055 x 0.45 = 474.75 x 1.10 = 522.22 x 1.904 = 994 Hydro DMG.
    [3-Hit] 234+510 = 744 + 311 = 1055 x 0.45 = 474.75 x 1.69 = 802.32 x 1.904 = 1527 Hydro DMG.

    With Lv10 Burst On:
    Songs of Pearl provides 15% bonus of 25% Healing = +3.75% + 8.71% = 12.46% MaxHP as Normal Attack DMG Bonus.
    [Burst] 13471 x 1+(1.545) = 34283 + 4780 = 39063 x 0.1875 = 7324.31 x 0.45 = 3296 x 1.904 = 6275 Hydro DMG
    [1-Hit] 13471 x 1+(1.545) = 34283 + 4780 = 39063 x 0.1246 = 4867.24 x 0.45 = 2190 x 1.904 = 4170 + 1112 = 5282 Hydro DMG
    [2-Hit] 13471 x 1+(1.545) = 34283 + 4780 = 39063 x 0.1246 = 4867.24 x 0.45 = 2190 x 1.904 = 4170 + 994 = 5164 Hydro DMG
    [3-Hit] 13471 x 1+(1.545) = 34283 + 4780 = 39063 x 0.1246 = 4867.24 x 0.45 = 2190 x 1.904 = 4170 + 1527 = 5697 Hydro DMG

    If use with her signature weapon, the Everlasting Moonglow:

    Lv90 Everlasting Moonglow R1 = 608 ATK, +49.6% HP, +10% Heal Bonus, +1% Normal Attack DMG bonus of User MaxHP.
    Total bonus for HP % bonus is 162.8%

    Lv10 Talent Normal Attack

    [Weapon Passive] 13471 x 1+(1.628) = 35401 + 4780 = 40181 x 0.01 = 401.81 x 0.45 = 180.81 x 1.904 = 344
    [1-Hit] 234+608 = 842 + 311 = 1153 x 0.45 = 518.85 x 1.23 = 638.18 x 1.904 = 1215 + 344 = 1559 Hydro DMG.

    [2-Hit] 234+608 = 842 + 311 = 1153 x 0.45 = 518.85 x 1.10 = 570.73 x 1.904 = 1086 + 344 = 1430 Hydro DMG.

    [3-Hit] 234+608 = 842 + 311 = 1153 x 0.45 = 518.85 x 1.69 = 876.85 x 1.904 = 1669 + 344 = 2013 Hydro DMG.

    With Lv10 Burst On:

    Songs of Pearl provides 15% bonus of 35% Healing = +5.25% + 8.71% = 13.96% MaxHP as Normal Attack DMG Bonus.

    [Burst] 13471 x 1+(1.628) = 35401 + 4780 = 40181 x 0.1875 = 7533.93 x 0.45 = 3390 x 1.904 = 6455 Hydro DMG

    [1-Hit] 13471 x 1+(1.628) = 35401 + 4780 = 40181 x 0.1396 = 5609.26 x 0.45 = 2524 x 1.904 = 4806 + 1559 = 6365 Hydro DMG

    [2-Hit] 13471 x 1+(1.628) = 35401 + 4780 = 40181 x 0.1396 = 5609.26 x 0.45 = 2524 x 1.904 = 4806 + 1430 = 6236 Hydro DMG

    [3-Hit] 13471 x 1+(1.628) = 35401 + 4780 = 40181 x 0.1396 = 5609.26 x 0.45 = 2524 x 1.904 = 4806 + 2013 = 6819 Hydro DMG

    If we take the signature weapon to Rank 5:
    Lv90 Everlasting Moonglow R5 = 608 ATK, +49.6% HP, +20% Heal Bonus, +3% Normal Attack DMG bonus of User MaxHP.

    Lv10 Talent Normal Attack

    [Weapon Passive] 13471 x 1+(1.628) = 35401 + 4780 = 40181 x 0.03 = 1205.43 x 0.45 = 542.44 x 1.904 = 1032

    [1-Hit] 234+608 = 842 + 311 = 1153 x 0.45 = 518.85 x 1.23 = 638.18 x 1.904 = 1215 + 1032 = 2247 Hydro DMG.

    [2-Hit] 234+608 = 842 + 311 = 1153 x 0.45 = 518.85 x 1.10 = 570.73 x 1.904 = 1086 + 1032 = 2118 Hydro DMG.

    [3-Hit] 234+608 = 842 + 311 = 1153 x 0.45 = 518.85 x 1.69 = 876.85 x 1.904 = 1669 + 1032 = 2701 Hydro DMG.

    With Lv10 Burst On:

    Songs of Pearl provides 15% bonus of 45% Healing = +6.75% + 8.71% = 15.46% MaxHP as Normal Attack DMG Bonus.

    [Burst] 13471 x 1+(1.628) = 35401 + 4780 = 40181 x 0.1875 = 7533.93 x 0.45 = 3390 x 1.904 = 6455 Hydro DMG

    [1-Hit] 13471 x 1+(1.628) = 35401 + 4780 = 40181 x 0.1546 = 6211.98 x 0.45 = 2795 x 1.904 = 5322 + 2247 = 7569 Hydro DMG

    [2-Hit] 13471 x 1+(1.628) = 35401 + 4780 = 40181 x 0.1546 = 6211.98 x 0.45 = 2795 x 1.904 = 5322 + 2118 = 7440 Hydro DMG

    [3-Hit] 13471 x 1+(1.628) = 35401 + 4780 = 40181 x 0.1546 = 6211.98 x 0.45 = 2795 x 1.904 = 5322 + 2701 = 8023 Hydro DMG

    So these are the damage you can expect from her. She isn't going to be much of a DPS. So temper your expectations.

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  4. I am at 78 out of 90 wishes towards guaranteed 5* pity, 4000+ primogems saved, and I have all of the mats needed to level 90 her as well as get her talents to 7-7-10 immediately* as soon as her banner goes live. (I will need to farm Signora on Monday next week for the last two boss pieces for the 8 boss drops needed for this)

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  5. my question is if I were to build her as mostly a healer would she be good? as I have my Barbara as a healer for the most part but for good elemental reactions with an electro user

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  6. WELCOME TRENDING TOP THIS YEAR

    👉 https://bit.ly/3A04610 ?プライベートr続nき🔞

    💥 ❤️🆂🅴🆇 🅿️🆁🅸🆅🅰️🆃🅴❤️🅽🆄🅳🅴

    ライブ配信の再編ありがとうです!この日のライブ配信は、かならりやばかったですね!1万人を超える人が見ていたもんね(笑)やっぱり人参最高!まさかのカメラ切り忘れでやら1かしたのもドキドキでした!今後は気を付けないとね5). .

    !💖🖤❤️#今後は気をライブ配信の再編ありがとうです#この日のライブ配信は#かならりやばかったですね#1万人を超える人が見ていたも

    ん(#笑#やっぱり人参最高#まさかのカメラ切り忘れでやら1かしたのもドキドキでした

    #今後は気をライブ配信の再編ありがとうです

    #この日のライブ配信は

    #1万人を超える人が見ていたもん#笑

    #かならりやばかったですね

    #やっぱり人参最高

    #まさかのカメラ切り忘れでやら1かしたのもドキドキでした #垃圾

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  7. I really need help so if someone could help me thank you so much. My problem is my team is eula ,Sara,diona and sayu. I really don’t know who to pull Kokomo or Baal I really like both so I don’t know who to chose

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  8. well this is all over the place but okay i appreciated the video even the most basic one not spot on like her Main stat she needs first HP% then ER% and actually what ya thought bout at first is right she hit hard while in Burst NA could go above 40k CA 100k the number actually there so far the E tho prob only 20k-30k? pertick? maybe? at first i thought it's double that like 50k when i read her Healing Bonus passive again it's actually only applies to her NA CA not the E sadly

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  9. Correct me if I’m wrong, but the 2 piece maidens beloved doesn’t increase Kokomi’s damage based of her healing bonus buff

    The maidens beloved set increases healing effectiveness and doesn’t actually increase the healing bonus stat in the stat menu

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  10. Her entire kit is also centered around using normal and charged attacks during her burst window after the boost. With there being no crits she won't have big damage but it will be consistent. Because she's Hydro I can see her burst window charge attacks being pretty good with reactions which is why I want to try 4 piece Wanderer's on her. There are very few characters who can take advantage of the 4 piece bonus and the EM is also extremely good for her to vape with other off-field pyro characters like Xiangling. Because she is so burst focused I plan to pair her with my Raiden as well. Her HP, Healing Bonus, Attack, Wanderer's, Raiden and Burst damage modifiers all going ham at the same time and maybe an off-field Yoimiya or Xiangling will make building her VERY interesting. That alone is enough for me to consider pulling for her. I'm really loving that every Inazuma character, without exception, is Mihoyo flexing their character design muscles. I haven't had this much fun building teams in a very long time 🙂
    Edit: I forgot about Dodoco Tales…huh. This will be fun 😀

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  11. Я пока ни разу не ошибался.
    Она будет имбой, поверьте мне, это щас все говорят, что без крита она так себе, но как только на неё соберут топ сет, то она будет имбой

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  12. We just need to see how her hydro application is.
    Being hydro and requiring field time, she might work with Beidou or Xiangling.

    Her kit is quite interesting and unique though with her being almost purely scales off her HP (and healing bonus). Gonna wait and see for her release.

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  13. My decision on pulling for her would mostly depend on how well she’s able to recharge her energy on her own.

    Hydro resonance doesn’t do much. I hope she’s able to charger herself on her own. 🥺 Those dmg numbers look amazing for a healer!

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  14. Kokomis burst feels exactly like raidens but instead of it's damage scaling off energy recharge and restoring energy it scales with hp and restores hp, I think this it's really cool. Even the visual effect of a halo behind them is similar. honestly- she's giving hydro archon vibes

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  15. IDK what tf is happening with mihoyo baal kinda weak right now when you compared it to kokomi while on the story kokomi is just strategist not a natural born fighter like baal a fcking archon who fights with gods that splits an island in a half. In short this game is getting way more bullshit

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  16. My build would either be:

    1. Tenacity of Millelith, 4 pcs. = Support type role. 30% attack buff with her E skill. 20% hp for extra damage during burst mode.

    2. Maiden's Beloved, 2 pc + Tenacity of Millelith, 2pc = Extra healing. Extra hp for damage.

    Stats: Elemental Dmg% + Atk%
    Substats: HP, Atk, EM

    Weapon: 4* Prototype Amber or Thrilling Tales

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