NEW Imaginarium Theater Full Run Hard Mode | Genshin Impact 4.7



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just unga bunga and need a lot of characters

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16 thoughts on “NEW Imaginarium Theater Full Run Hard Mode | Genshin Impact 4.7”

  1. I still don't get who this mode is supposed to appeal to. New players won't have enough char to do it, and old players will faceroll it with 1-2 well built char per team and a couple throwaway char from the RNG. In exchange we lost a real abyss reset, great.

    Oh and the buffs are global for some reason making regular abyss even easier for some characters, and when they inevitably ramp up abyss difficulty to compensate it'll make other teams struggle. Even greater.

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  2. it’s just dumb and disappointing, imagine rerolling for gruper in monolith defence, it’s not even hard it’s annoying, the teams you end up with are not even real teams and yes if you don’t have enought characters your cooked ( wtf is up with must have all 4 characters) imagine if hydro was there there is like only 3 4 stars characters in that element Barbara xingqiu Candice , and most people have only xingqiu build and rest are 5 stars you not ony need decent build characters but a lot of build characters and even if I don’t have problem with that people who are not playing since beginning are cooked again , and any f2p with not so much 5 stars. In my opinion this can’t be called endgame, even abyss is less luck and more skill dependent, and that is saying something. Plus what the fu*k is with elemental rasizm like this game is about reactions what’s the point of excluding half the reactions every month. Plus the audience of this bs of a endgame content just got halfed from people who can even 36 star abyss. Some people enjoy minmaxing that’s their main way of enjoying the game it was enought so far but now if they want to clear all endgame they can’t anymore and that’s why it sucks. Plus players build mostly for meta or characters they like and for this sh*t you need to pull even more and for characters you might not even like or that are not even that good like tf is that , that’s not even endgame that’s just a greasy greedy money grab with lowering abyss reset.

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  3. This mode is too easy for any endgame players that even remotely cares about building their characters, while new players just won't have enough characters to even play it. It's just enough for both type of players to not enjoy it, truly peak game design.

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  4. New / Casual players with all not fully-built chars and less experienced in combat : find this hard and restrictive
    Causals / more hardcore players with around 3 fully built chars: can cheese this easily
    Dolphins / Whales: extremely easy as always

    + majority of players seem to not like the rng system and being forced to use different chars in some weird team comps. Although personally I am fine with it and it makes me discover some cool rotations

    Conclusion: hard time finding balance between new / super causal players and more hardcore players. Feel like they tried balancing but still failed. Hoping they will release another endgame during v5. Imo, I feel like it will be interesting to add an extremely hard gamemode – but comes with the option to co-op, so new / causals can seek help from it while more hardcore players can challenge it solo

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  5. This is one of the worst end game genshin could introduce. It is boring and not flexible by too restricted. Bro I'm not borrowing anyone characters to play a content. Can't believe people on reddit was hyping up this

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