NEW endgames news is UNACCEPTABLE (my opinion),GENSHIN PLAYER OUTRAGE



⬇️ expand me ⬇️
bro how are genshin impact casual so entitled
discord https://discord.gg/GQwx46XYMj
twitch https://www.twitch.tv/tentengames/
twitter https://twitter.com/imtenten1010
tiktok https://www.tiktok.com/@tententtv
Subscribe here
https://bit.ly/2ZHRzPl

join keqing main discord
https://discord.com/invite/Keqing
if you would like to buy me a coffee or donate to whale fund, you can do so here
https://streamlabs.com/tentengames/tip

► Music by: LAKEY INSPIRED
• SUBSCRIBE to the LAKEY INSPIRED YouTube channel HERE – https://www.youtube.com/channel/UCOmy
• Follow LAKEY INSPIRED on SoundCloud HERE – https://soundcloud.com/lakeyinspired
• Follow LAKEY INSPIRED on Instagram HERE – https://www.instagram.com/lakeyinspired/
• Follow LAKEY INSPIRED on Spotify HERE – https://open.spotify.com/artist/3zDGj
• Support LAKEY INSPIRED on Patreon HERE – (Optional) https://www.patreon.com/lakeyinspired
► Music by:
https://en.khaimmusic.com/
edited by: zei
https://zeitraffer.carrd.co/
Thumbail:
https://www.behance.net/kazumikamui
#genshinimpact #gamespot

source

33 thoughts on “NEW endgames news is UNACCEPTABLE (my opinion),GENSHIN PLAYER OUTRAGE”

  1. for CN player: READ https://twitter.com/imtenten1010/status/1577209964929552385
    here are reason why Genshin's new TCG SHOULD NOT be

    I only have 15 minute to play everyday and i have no time to play new gamemode (TCG)

    I don't like TCG

    TCG is too stressful for me because the fear of losing

    I feel pressured and anxiety if i don't play TCG

    Other people have fun with TCG but i don't so this is not allowed

    idk i just don't want it

    for the reason above i find it unacceptable that mihoyo is adding a new TCG gamemode to genshin impact that other people might enjoy

    Reply
  2. And honestly, spiral abyss is actually pretty fun ngl, the accomplicement you feel when u complete every floor, not just the primos. (lets not talk abt the rage along the way) and you really get to play around with genshin combat system(like trying out diff comps, diff characters).

    Reply
  3. to be honest genshin is a casual game why you say well if it has end game they will lose player faster then retain them, also the main reason as to why they are successful as how they are now is because they stick to their long term plan the moment they step outside that plan they will die out so just stop complaining guys especially for those "where is the end game content mihoyo" kind of mindset well one thing to be said is bruh your toxic asf go live a life touch grass

    Reply
  4. i realized that those answers on GameSpot sound like how HoyoVerse answers the feedback/suggestion sent through the game options. Those are CUSTOMER SUPPORT agents answering the questions!!! I know because I have been sending them a lot before and I have worked as a CS for a different company.

    THEY ARE NOT DEVS!!! JUST CUSTOMER SUPPORT AGENTS!! PROBABLY OUTSOURCED BY HOYOVERSE!!!

    Reply
  5. I personally do not play spiral abyss, but that is because I have lost interest in it.

    I cannot 9 star floor 12. But I can beat it. Part of this is because the way artifact and resin works, I use the exact same teams in order to maximize dps.

    Back when I did have interest, I was experimenting with my team. The biggest challenge was defending the monolith on floor 11, which has been since removed. I tried Venti but Ningguang turned out to be the unit I needed to actually do it and not even fully built.

    And a few patches later, that specific chamber was removed for another dps test.

    I think Mihoyo’s biggest failure for endgame and spiral abyss is they stopped innovating and just left it as here is the newest hardest mobs and bosses with beefy hp. Mihoyo doesn’t care about spiral abyss and in turn the player base stopped caring about it. And I admit it takes a lot of resources to make something unique.

    The thing I used to hear about playerbase demand for endgame, I attribute to dull and sameness the abyss actually gives. Tower mode where every floor is unique like fantasy war tactics, which let newer players go back to old abyss versions when they built up their account more. Dungeon exploration like hyakki Ikki.

    It sounds more like the playerbase is looking for mid game Honkai impact. Which before lvl81, their equivalent of spiral abyss has 3 game modes which rotate biweekly. Which consists of an exploration, an gauntlet, and something else. Note that this gets replaced with what is essentially a dps test like spiral abyss but with rankings past level81.

    No matter what the interview says, the real reason is because Genshin is not their favorite child, just their most profitable one and they can’t be bothered to devote resources to create new game modes or make unique floors anymore.

    Reply
  6. I am glad that they said that. now I don't see any point in giving them any money from now, since what's the point of pulling for a weapon when there won't be any combat based endgame challenges in the future.

    Reply
  7. hows abyss stressful? you're not forced to do it.. its not even in your face. if you wanna don't wanna do it, well don't. why suggesting to remove it ? wtf is that mindset.
    genshin has the THE ABSOLUTE BEST combat system out there. my question to those players have you tried elemental reaction? try pressing E Q instead of autoclicking or playing eula.. fuking hell

    Reply
  8. The whole game is made on the fear of missing out. And it's working fairly well when people can keep up with it. And not keepeng up will generate either execcive swiping or afformentioned anxiety. Events are easy, and banners can be solved by swiping, but abyss needs you to lear the game, build your teams. It needs fair amount of time investment to do it from scratch. And once people realize they can't do it 'in time', they'll stop trying, while 'missing out' part will still be lingering (I bet even if it was just 50 primos, some will still be frustrated). At least that's what made me quit Arknights, when they introduced CC. I'm not mad on people enjoing it, I just frustrated that I cannot do it. And it's time-limited.
    The takeaway is: make permanent end-game content without time-limited primos, and noone will be upset. The best will be to introduce user-created combat challenges – though it's hard to implement in genshin, it will keep competitive people busy forever.

    Reply
  9. Everyone excited for Genshin Impact anime & TCG & so am I but I'm probably the only one who realize that tye anime & TCG are two of the main reasons why Hoyoverse being kinda greedy with the gacha & endgame content being poor bc they are currently focusing on the anime & TCG instead of the main game…

    Reply
  10. Genshin's combat endgame right now is: you spend time to build units, so that you can spend less time playing. Eventually everything dies in 1 rotation, and no further arenas for combat exist. I guess that's as close to 'beating' Genshin as it gets lmao

    Reply
  11. I cant believe genshin cant reach its full potential just because a bunch of crybabies. So I want to make a team but I cant use it anywhere just because some dude said "Oh that is not the way I want to play the game, mihoyo dont let him use it anywhere pls ;("

    Reply
  12. one way of looking at this is that they can still make a combat oriented end game content, its just that they're avoiding to make something that is too similar to the spiral abyss.

    Reply
  13. Imo a resin reward for the endgame will be great, casuals won't really care about it so they won't feel like they missing out, while it will be more valuable to hardcore players.

    Reply
  14. This shows how hoyoverse doesnt care and are still confident cuz no matter what issues they pull out, players will still swipe and put money on their pockets. Hoyoverse is literally pulling the puppet's strings.

    Reply
  15. This definitely changed my long-term pulling mentality. Was planning to pull for Raiden C2, but not gonna to do that anymore(at least until further news updates). So basically now any constellation that solely increases damage has no value anymore. The best way to spend primo now is to only pull for more characters to increase gameplay diversity, since you can clear abyss anyhow

    Reply
  16. Anyways, one potential way I can see there will be a change of their plan is if there are unforeseen repercussions for them. One of that is so far most of the content creators have been reacting negatively towards their attitudes towards endgame content. This is likely because the majority of Genshin content creators like doing competitive combat gameplay or simply because this is the most effective way to create content. If Hoyoverse is to lose the support from the majority of content creators then it might adversely affect their interest more than they could have predicted. So we might still have hope. copium

    Reply
  17. they should just double the current abyss hp just like what they did during 2.0. so all these hardcore players have a reason to grind more to get strong. and also abandon all the old meta chars to encourage players to pull for constellation or just release every new char power creep old chars like what other gacha games did. Since casual players don't care about abyss and hardcore players want more challenging contents, I think this solution is the best for genshin "community".

    Reply
  18. Well useless non puzzle exploration is more of an "excessive anxiety " thing they could just remove each and every chest found in random location and focus on creating some more puzzles to solve to get chest that award all those removed chest primos like 60-100 per chest while also reducing number of chest, that will feel more rewarding and not a chore of exploring.

    Reply
  19. Why can’t we just scale the overworld difficulty up as much as we want? You can scale your world level down but not up anymore. If we could increase the world level to increase difficulty I wouldn’t NEED more endgame content. But I NEED more.

    Reply
  20. Most of the time I forget to do spiral abyss. I find spiral being really long tedious and boring. I want more co-op but my characters are so powerful that I end up soloing whatever we are doing. Wish there was stronger dungeons that we need to co-op to complete.

    Reply
  21. well i dont think they can keep this up mihoyo go wherever the whales r and i personally dont think whales pull c6 just so that they can afk in genshin instead of feeling powerful in endgame

    Reply

Leave a Comment