Mum REACTS to ALL Genshin Impact version 1 trailers



Welcome to a new series on the tomjsherlock Channel.

Once a week me and my mother will be reacting to trailers for some of the most popular video games out there!

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20 thoughts on “Mum REACTS to ALL Genshin Impact version 1 trailers”

  1. Me and mum will be watching the version 2 & 3 trailers soon!!!!

    So keep your eyes peeled!!!

    Also what should we watch next at them????

    Thank so much all for watching and thank you for all being so welcoming and lovely to me and mum into the Genshin world <3

    Reply
  2. There's actualy a housing system in genshin! It's a whole realm inside a magical teapot. You choose how the realm looks like out of a few variants and then build and decorate it however you like
    Some people build masterpieces with this system (sometimes using bugs and tricks though)
    You can also "invite" characters you have to your teapot. It allows to unlock a few funny dialogues and if you build a furniture set that a character likes you'll get some rewards.

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  3. One question you have is why there are so few male characters in the game.
    Well, the question is more like the opposite way for me. Why there are that many male characters in the game.
    Genshin is an exception in the class of gacha game. Gacha game before genshin usually only make female characters for you to play. Genshin does it with male characters as well.

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  4. First of all lovely reaction video . I feel kinda nostalgic seeing these again

    Secondly about those wings , they are an in game flying mechanism, everyone has a default wing and the best part is that they come in several designs and colour .

    Also , there are several events that keep happening all around the year , they mostly focus on character interactions , you may miss some storyline , but some are repeated , like the Lantern rite happens during the Chinese New year , that is repeated every year .

    In game , there are 7 regions out of which 4 are currently accessible.
    There are 7 elements too , which interact with each other. Now how they interact will be for you to discover 😉

    Looking forward to the next set of version reactions too , those are some of the best ones out there , especially the Sumeru version expansion.

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  5. Once again trying not to rehash what others have already said:

    8:04 – That's Sucrose, Albedo's alchemy apprentice! He mentioned her at the beginning of his demo
    9:51 – Paimon, your traveling companion! We currently have no idea what she actually is–there's loads of theories out there. Some people think she's really annoying, but I think she's super cute and fun
    21:31 – Co-op is unlocked at player level 16, which can easily be reached within a few hours of play. Up to 4 people can play together at once. That said, most content can be cleared solo and a lot of things outright /can't/ be done in co-op, whereas content that outright requires co-op is really only the occasional time-limited event

    Each patch contains a mix of permanent and limited content, as well as a mix of major and minor additions to the game. Quick summary of the notable parts of each patch in 1.x:

    1.0: Game launch! Comes with a bunch of permanent characters at launch as well as the limited characters Venti and Klee, the regions of Mondstadt and Liyue, and the archon quest (main story) prologue acts 1-3 and chapter 1 acts 1-2. There's 6 playable elements, 6 overworld bosses, and 2 weekly bosses. No major events but I think there were some minor ones? Idk I started playing in 1.1

    1.1: Introduction of Childe (limited), Zhongli (limited), Diona (permanent), and Xinyan (permanent); story quests (character-focused quests) for Childe and Zhongli; archon quest chapter 1 act 3; new weekly boss fight; city reputation mechanic introduced. Features the first major event, Unreconciled Stars, which basically started the game's thriving lore community and introduced my favorite character, who still isn't playable almost 2 years later </3

    1.2: Introduction of the Dragonspine subregion of Mondstadt, plus Albedo (limited) and Ganyu (limited), as well as story quests for them. The patch's main focus was the Chalk Prince and the Dragon event, which is the reason we all hate an NPC called Reckless Pallad. That event also gave us the sword Festering Desire, which is a pretty good weapon, so it's a shame everyone who started playing later missed it.

    1.3: Release of Xiao (limited) and Hu Tao (who wasn't in the trailer due to Chinese beliefs about talking about death and funerary processes around the Lunar New Year bringing bad luck) (limited) along with story quests for both. Main focus was the first Lantern Rite event, an annual event based on Chinese New Year celebrations. Also introduced Theater Mechanicus, a popular recurring tower defense-style event! Lastly, added a permanent quest introducing the major NPC Dainsleif, as well as a new overworld boss in western Liyue.

    1.4: Release of Rosaria (permanent) and our first ever limited character reruns, bringing back Venti and Childe; release of archon quest chapter 1 act 4, which was honestly just one lore drop after another; Windblume event, a major festival in Mondstadt; introduction of hangout events, permanent character-focused quests with branching storylines that can be replayed multiple times for full completion. First four hangouts are for Bennett, Noelle, Barbara, and Chongyun.

    1.5: Release of Yanfei (permanent) and Eula (limited) along with a story quest for Eula; introduction of Serenitea Pot system (customizable housing); Zhongli rerun and a second story quest for him, which unlocks a new weekly boss; new overworld boss in Dragonspine. Honestly a pretty lackluster patch compared to others, but still pretty solid.

    1.6: Release of Kaedehara Kazuha (limited), our first character from the region of Inazuma. Instead of coming with a story quest, he came with the archon quest chapter 2 prologue. The main focus of the patch was the summer event, which introduced the temporary Golden Apple Archipelago area–you could only explore it during that patch, once 1.6 ended it was gone (until 2.8, where it came back in an updated form). Also introduced a new overworld boss (initially found in the GAA, then moved to Inazuma in 2.0), the Waverider mechanic, and the first ever costumes, with Barbara having a free one from the event and Jean having a purchasable one, which are both still available for purchase now. This was a HUGE patch split between having a nice breather before Inazuma's very dark storyline and hyping us up for it!

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  6. So, basically the game is set in the continent of Teyvat. It is divided in 7 different nations (all inspired by real world cultures and aesthetics), each of them governed by an Archon (ruling gods that earned that title in a huge war) that is tied to an element. There are also smaller areas, inside or even beneath these nations, that are mostly unhinabited or have been sort of abandoned (this game has a lot of lore, and these places are chock full of it).
    In these trailers you saw Mondstadt and Liyue (the wind nation and the earth nations, respectively), plus Dragonspine which is a mountain in Mondstadt's territory (it's one of those smaller areas i mentioned).
    Genshin has a great story and an amazing lore, and it is reflected in the world. It is simply gorgeous.

    Reply
  7. 2:57 "so we seem to have missions"
    ill try to answer it all briefly from this point. (spoilers: couldn't)

    "The" mission of the story, the one true "mission" of the game and what keeps the story flowing, is to find clues on your lost sibling. but of course, like many games, there is a "mission log". the voice lines on each trailer are taken out of context from there to hint future events, a good example being the specific time we were told to "break "that" seal to access "that" statue of the seven"

    the "friends along the way" are always available to use, because they are given though the gacha system of the game (not gonna go too deep into explaining that one).

    in a more simple, non-gamer explanation, there's a girl called Noelle, but there is "Noelle in the story", stays around town and helps people, and there is "Noelle in my team", that "technically" is the same one, but slightly breaks the immersion if you are currently using the character and stand next to the story version of said character. Thus each characters "lives and breathes" in this world akin to their birthplace regions and exceptions, but they also are "team members" for the purpose of "playing the game"….(if you get lucky…*couch)

    The trailers themselves will be very, very vague, to inspire uncovering what they truly mean every time they drop a new one. Awesome visually, but they do have a knack of doing their best to "keep you guessing" on each one. That's why I previously mentioned that the version trailers will not have answers to a lot of questions, they are means to raise more question and the answers being "inside the game", that's how they have keep us hooked to it for years now, at least to those like me that have been watching their trailers from previous games, heh. (like, all trailers do that, duh, but I feel Mihoyo tends to go the extra mile -__-';)

    On that note, yes, I would love if you guys would want to play the game for the sake of answering all those queries by directly engaging into the game, it would make for a very wholesome reaction.

    to sum it all up, the very specific questions, like "who is that", "what >exactly< are visions", and many other similar question….well, they hint to it in the trailers so that you get to discover it yourself, and the sheer amount of them questions, oh boy, that's a lot of comments to read to get all those answers, lol.

    because these "version trailers" focus more on "adding stuff to >the game<", like new areas and limited time events, at times even new boss battles or new enemies, most turn irrelevant as the game turns older, since it matters only if you were there to experience it, like that Windblume Festival or the Lantern Rite; with the exception of "the big ones", the ones that place more regions, enemies and lore. Most friends I try to explain this say "but a game is meant to be >a finished game<, and this isn't?", so I wanna make that distinction: Most gacha games, if not "all of them" (Genshin included) are incomplete games from the start, and more content is added as the ….ahem…. "investors" in the game make it profitable to do so.

    Thus, for example, we "know" there are 7 nations because we were told of them, but half of them are yet to be placed into the game up to date.

    I recommend "Bedo Plays" comment a bit below(above?) its a bit large of a comment, but gives a detailed insight of what each version meant to the player base. I personally wasn't there when it all started ^^';. i think it was version 1.6 when i started, thus i have no memories if the Windblume Festival…*sigh

    one last thing:
    Gacha stands for "Gacha pon", is a Japanese's onomatopoeia. Is meant to describe those candy machines that you place a quarter(coin) in and spin a handle in order to get the candy. In Japan, there are many more machines just like that, even with "random prices" rather than candy. Thus the word "gacha" comes from the sound gacha~ gacha~ gacha~ an item would make as its spinning and falling, and pon~! as it lands.
    thus gachapon, thus the abbreviated version "Gacha" for describing "Gacha games"

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  8. Great time to start. The new region, Sumeru, is extremely fun and immersive. Might take you a month to get there if you start, but it's well worth it! Also, Visions are granted by the gods, and become physical "ornaments" that grant the people of this world their elemental powers.

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