💬 Crit Rate and Crit DMG are the stats most people look for when trying to increase their damage, but a lot of people think these stats are better than it is in the reality, and that’s what I talk about in this Genshin Impact guide.
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🔰 Credits and extras:
Zhongli Crit DMG Flower: https://genshin-impact.fandom.com/f/p/4400000000000189296
DPS Increment Stats Graph: https://www.reddit.com/r/Genshin_Impact/comments/l0pl0z/dps_increment_per_1_stat_weight_graph_translated/
The Complete Genshin Impact Damage Formula: https://www.reddit.com/r/Genshin_Impact/comments/krg2ic/the_complete_genshin_impact_damage_formula/
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A: My name is F2P Diluc because I’ve already beaten all the content in the game when I was F2P. Now I buy the Battle Pass and Welkin Moon because the resources help a lot to build more characters and make more videos.
🎥 Here you can see me getting 36-Stars in the Spiral Abyss when I was F2P: https://youtu.be/W9Ryy63OXmM
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I'm guessing the left piece is on set, so you can run an incredible non-goblet off piece?
For anyone who are confused how to measure which artifacts profits you better, you can figure it by getting their Average DMG instead of just seeing how hard it Crits.
Use these 2 builds for example:
A. 2000 DMG, Crit Rate 10%, Crit DMG +200%, so the Crit DMG is 6000.
B. 2000 DMG, Crit Rate 25%, Crit DMG +80%, so the Crit DMG is 3600.
Most people will be mesmerized by the godly rare +200% Crit DMG. How will they not? That makes your 2000 DMG become 6000.
But since the rate of it happens only 10%, its Average DMG is actually just 2600.
Compare that to the +80% Crit DMG. Your 2000 DMG only become 3600. But since it happens at 25% rate, its Average DMG is 2900. Already defeating the former build. And this is easier to find.
Haha
😂😂
What's with the example
ahh yes, the ever so useless but correct advice:
"Which is better?"
"sim it"
yes but also no
I mean if I only use god artifacts (crit dmg and rate, atk% and the last substat to suit the character like hp% on Hu Tao or em on sucrose) then it's problem solved
I mean the problem will be solved in a few years when I actually get good artifacts but y'know
I learned this lesson the hard way when I wasted time building Ningguan
I just want a physical DPS Zhongli. ;-;
Hench why my 1900atk yanfei but 85% crit dmg can still deal high dmg
Well I guess my hundreds of gold artifacts might not be as garbage as I thought.
Its fine to get that crit dmg artifact as long as your total crit rate is good.
misleading. It's much easier to saturate atk than crit. Especially pyro resonance and Bennett and 4NO and ttds. Your mom is very disappointed
120% atk
70% cr
140cdmg
180 em if melt/vape, 150%er if high energy cost
Is that good stat?
Thank you for the super easy example. Made it easier to relate and understand
Love the analogy used in this video. Every asian children will relate
idk man, but if i use 1.7k 58/212% crit eula, can deal 72k immediately
but if i use 2.1k 54/175% crit instead, i only deal 66k. why?
the changes is serpent 72k and snowtomb 66k
what do i miss?
Dang, this is really enlightening..
I have so much reworking to do oh my god
all jokes aside… This actually helped me
crit rate n dmg still better choice most of the time cuz the game have plenty attack buffers over crit buffers.
since when diluc, asian parents? rofl (SFX: spanking sound)
When your character is Pyro like Klee, sometimes Elemental mastery is better then crit dmg.
just the right pinch of crit dmg and a drizzle of Elemental mastery can make the difference that is comparable to high crit rate/dmg only artifacts.
I have an Atk, Atk%, Crit, and Crit damage artifact…
In my dreams.
This guy must be asian
TDLR When you managed to balance out the character with 50% Crit Rate and double amount for Crit Damage, overall damage will be very high/higher with Atk% substact on Artifacts or with Elemental Mastery for high Elemental Reaction Damage Artifacts/Characters…