I Found The STRONGEST Ayaka Builds in Genshin Impact



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โžค Formula used to calculate crit builds:
โžค using artifact stats only, 1 + CR * CD || for example, +50% CR and +100% CD from artifacts only would be 1 + 0.50 * 1.00 = 1.5
โžค this is a close approximation of mathematical dps strictly considering CR and CD (no ATK factored)

โžค Artifact โ€œCrit Valueโ€ quality:
โžค 2 * CR + CD || for example, 10% CR and 20% CD artifact would have 40 โ€œCrit Value
โžค โ€œSubstat Valueโ€ = CV + ER + HP/ATK/DEF (depending on characterโ€™s scaling)
We call it RV in this video but will refer to it as SV in the future.

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#GenshinImpact #Xlice #Artifacts #Builds #ayaka

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48 thoughts on “I Found The STRONGEST Ayaka Builds in Genshin Impact”

  1. what if i told you that may ayaka is on 40 critical rate + 325 critical damage and I'm an f2p player + almost 2000 atk
    unfortunately the weapon is muh and i need her weapon and her atk will be so high

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  2. I have no idea how the feather at 7:36 is 28 "RV"
    However, it's also worth noting that the choice of name for whatever that is supposed to represent is horrible and is only going to confuse your viewers and others. Roll Value already exists in Genshin Optimizer and on Akasha(dot)cv and it means something entirely different from what you're using it to mean here.

    I implore you to change what you call it (perhaps to something like stat value) or to change your metric to actual RV, though using real RV will be a bit hard to "mental math", because it would be total [sum of valuable substats <(substat / max roll) * 100>]. But as it is, using the exact same name to mean something else is just bad practice, and I dislike it fundamentally.

    So for example, the same feather at 7:36 would either be ((20.2/7.77) + (15.2/3.89) + (5.2/6.5)) * 100 = 730% RV, or 55.8 SV (stat value). Still have no idea where 28 came from.

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  3. A bit confusing since RV is already a thing and is used for something slightly different – calculating the "potential" of a substat roll when compared to the max possible substat roll (e.g. 7.8% crit damage is 100% RV, and 5.4 is 70%, and an artifact can have a max of 900% RV – i.e. all substat rolls were the max possible).

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  4. I checked akasha for Yae rankings, and all aggravate top rankers seem to have 4 pc gilded or golden troupe. The few 2pc 2pc rankers have aroudn 2.5k attack with similar or better crit ratios. So maybe thats the one thats skewing your Yae's ranking

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  5. 16:09 ok but I genuinely had to do that one time to clear abyss๐Ÿ’€

    I used to only have ayaka and keqing as main DPS and non of the teams were good enough without kazuha

    Since aggravate did better for me ( low investment on account) I just build ayaka like that and put her with yao yao, xingqiu and traveler

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  6. As many have mentioned, RV is already an established metric, originated from Genshin Optimizer and adopted by Akasha. I thought I'd provide some context in its conception. RV is a barebone metric that only evaluates artifacts on a substat level: how well an artifact's substats are rolled compared to the maximum value achievable. Although RV can somewhat correlate with how "good" an artifact is, it is by no means perfect. This is simply due to the fact that it is very difficult to judge how effective an artifact is without putting it in the context of a build on a character/team. Even on an artifact level, it cannot account for main stats, artifact set, nor how effective your characters can utilize each stat. Unfortunately, since the Genshin Optimizer does not, and will not tell users how to play the game, it is up to the players to properly educate themselves, and mentally weigh the RVs on their artifact in context with their artifact availability, main stats, character setup, and overall usefulness. A "result-focused" app like Genshin Optimizer and Akasha may be able to evaluate a build on a "output damage" perspective, but RV should not be used as a way to evaluate builds in the first place.

    The issue with coming up with a standardized metric is that there is so much "it depends" in Genshin that cannot be represented with a simple formula that someone can calculate with a napkin scratch. your "RV"(SV) metric is probably as superficial as the aforementioned CV in terms of nuance, simply because it skims over any complexity presented by a character and how those stats are used. Your idea of "putting some scaling stats together in a formula" approach is not acceptable on a mathematic level, and only serves to misinform and muddy the water of genshin discourse. I applaud you for trying to go a layer above CV, but I fear that you might need to give it some more thought. Calling it RV will only damage the legitimacy of Genshin math that I've spend years trying to cultivate, and I fear this may be a big step back towards empowering the player base with information that can help them build their characters.

    The state of Genshin discourse is very CV heavy, which leads to a lot of general ignorance, but the same can be said for RV/SV/others as well, if creators and guide creators don't frame its nuances in the right manner. There is current not a "catch all" metric that a streamer can use to evaluate a build, and I understand and can appreciate that gap. However, through this video, I think you are doing a disservice to your viewers if you are not making them aware of any inherent flaws within your review methodology.

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