How Genshin Impact was Made



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39 thoughts on “How Genshin Impact was Made”

  1. world wise nothing can beat the feeling of stepping into Skyrim for the first time or trying to walk through the whole of skyrim map.
    gameplay wise nothing can beat the feeling of playing DL1 for the first time.
    and gacha wise nothing can beat the frustration of pulling for chars or weapons in Genshin

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  2. Another thing that makes Genshin's landscape beautiful is the music. The music composition really fits the vibe of each of Genshin's landmarks, and you even get to hear the instruments each region was inspired from. When you're at Wangshu Inn, the music makes you feel safe. When you're underground in the chasm, especially when really deep, the music gives you sense of despair and danger. Speaking of the chasm, the surface music there is beautiful. I remember when "wandering clouds" started and I couldn't help but just gaze out into the chasm and listen to the music.

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  3. well written video
    me being jealous seeing how much cultural influence india has over all asia and we are now sitting and consuming our own cultural influences through video games

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  4. I 100% disagree with u one this ~ This art style turns me off when i want to look any new inspiration to create new stuff ( being 2D artist ).. maybe when it was fresh in the market one of its kind it was new and kool but now its Allergic. when i go to any artstation forums or deviant art its filled with these types.. i want ppl to create any other art form than this.. like Witcher 3 did. witcher 3 face expressions animations and dialogue can't even be created by latest assassin's creed games ~ tht art style of semi-realism is where Digital art comes together as synergy between realism and liberties with vfx like Geralt's mutated skin and the like.

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  5. 15:10 the only qualm I have in this game’s art. We have late medieval Europe displayed flawlessly in it’s architecture, with a castellan’s wet dream as it’s location, and amazing attention to detail, but there’s not a sallet helm in sight.

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  6. genshin impact is the only game that convinced me was worth my time. i was truly blown away by all the aspects of the game. i believe that everyone behind it is truly talented and passionate at what they do. hoyoverse keeps on giving us new updates to look forward to and it just gets better every time.

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  7. From hearing you talk about the character's personalities and how the elements influence them and their attacks, and the way you described zhongli, I notice that you don't actually know much about the game, yet you managed to speak true facts about the design ideas. It shows that the concepts are really solid and well thought

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  8. It's such a breath of fresh air to see there are actually people that know and understand how much effort and work gets put into this type of thing. Such a shame that the majority of the loud side of the playerbase just ignores all of this to justify their anger with the game and claim the devs are "lazy" just because they aren't making the game the exact way they personally want it to be made, when it's very obvious the developers are anything but lazy when it comes to the effort they put into artistically designing their game.

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  9. Stuff like this can make people forget or forgive developers like Mihoyo for putting a predatory micro transactions that alot of people hate in many games but in this game people jusy generally accepts it secretly driving you slowly dry of empty pockets without you hating the game.

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