How Artifact Farming Should ACTUALLY Be Fixed in Genshin Impact | Tectone Reacts



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40 thoughts on “How Artifact Farming Should ACTUALLY Be Fixed in Genshin Impact | Tectone Reacts”

  1. imo artifact domains should, along with each 5 star artifact, give you a currency. which can then be spent at, say, the gift shop vendors, to craft an artifact piece yourself.

    10 currencies (5 condensed runs' worth) should let you pick the set and slot. 15 more lets you pick the main stat. 25 more lets you pick all the substats (all crafted artifacts begin with 4 subs). and the upgrades stay random.

    that way, after spending 1000 resin (25 condensed runs) you are guaranteed at least one great artifact. not perfect, because there's the 0.25^4 chance all of it rolls into the ideal stat.

    this is still absurdly grind heavy, but still much much better than the current system that's devoid of any hope while still being put behind enough of a grind (5000 resin/character worst case scenario) that people won't run out of stuff to farm. more importantly, it's probably relatively easy to implement. i agree with merging the elemental bonus goblets btw

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  2. Or hear me out. . Permanently increase / double the amount you receive in artifact domains. And when you use the condensed resin also increase it further so it can at least cut the farming a little. While it will promote ppl to buy more fragile resin from the shops.

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  3. I get so depressed whenever I watch genshin content cuz my pc broke a few months ago and can't afford to get it fixed rn. My phone won't run genshin properly even with low graphics so can't play there either. I really miss playing dude. You have NO IDEA how much I want to roll at least ONCE. I mean sure yeah, finally got free from the game cuz I used to be an extreme addict and I'm a bit glad that I was forced to stop playing for a while cuz yah know, gotta take a break at some point. But dude it's been so long. I wanna see my Raiden again 😭. Also I heard Sumeru was out, and I've been waiting for it my entire life so kinda sad.

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  4. I want them to put Epitomized Path where you pick the type of artifact and it's main stat after completing the domain in a certain amount of times, so that it gives me some motivation to fill that epitomized path when farming

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  5. If you do all your artifact runs directly in the same domain in 0 – 5 min at the exact same Time and in the exact same TIME everyday you are pretty much bound to get the same shit everyday.. how i see things may not be accurate at all but it has worked for me since Genshin released which is TIME. The thing i believe in is Time-based RNG.. why you may ask?

    (I am talking about the Time IRL, not the Time in game)

    Well if the Talent Level-Up Materials and Weapon Materials Domain is to change everyday they are pretty much Time-Bound.. so what does each artifact piece have to do with Time? remember these are only a part or subject to Time itself: Flower of "Life" = Time, Plume of "Death" = Time, Sands of "Eon" = Time, Goblet of "Eonothem" = Time.. but then Circlet of "Logos" what does that have with Time to do right? Time is EXACT and Time is just a Fact. Dont let yourself get consumed by GREED unless you have unlimited RESIN to FEED..

    (I am talking about the Time IRL still, not the Time in game so DONT BOTHER PAIMON)

    FOR A FACT EVERYTHING ABOVE IS BULLSHIT, BUT ATLEAST IT ISNT 100% BULL

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  6. If we make artifact farming too much easier, what would we spend our resins on once we've gotten all the artifacts with the right stats we want? We'd probably have nothing else to do in the game and would just slowly fall off from it. Though I do hope that they'd implement a new system for the artifact farming some time in the future as more artifact options become available. They'll also need to think about how new players can rush to get the right artifacts while balancing their resources among the domains and catch up with the contents.

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  7. I ended up quitting genshin just because of how ridiculously low percentage the artifact grind for gear I want is. I wouldn't mind the gacha and monetization aspect as much if the grind wasn't this damn extreme.

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  8. wtf is he talking about lmao. all I hear is pseduo intellectual word salad on how dice probability stakes even work. an infinite amount finite what? dude it's not hard to comprehend, they use the same concept spark or pity system they use with genshin pity system and let it go over to the either the roll system or the overall farming probability aka lessening the concept of farming roll you don't want but instead it creates a higher stake probable stance of you getting the artifact piece because just like the genshin pity system at 74 rolls on gacha. the probability rate goes up higher and higher 2%~4%~%6~10% etc. which is also why it's more advicable to single roll when you reach 74 and up because there is a chance for you to trigger pity within this event. the only palpable claim is that there is a distribution between these probabilities that makes it harder for you to get them because of probability distribution on mulitple rolls are the reason for the weighted rates, if anything it's an unrealistic concept to take out artifact rolls like flat def, flat attack or impliment more sub stat rolls because they are mechanics in the game itself. Instead find a solution to how we can lessen the weighted rates like what I said before probability of distribution among stat rolls that would realistically not bankrupt the business, and that's what this video addresses. dude you aren't even close to understanding RNG basis or even dice number probability stakes. just stick to playing games.

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  9. How about making a even with can give you chance to make 1 trust 1 perfect artifact or trust give them like gift to all people when anniversary .i think 1 cup set electro main stat electro dame will be the god bless gift all whale and f2p like more than primogem .

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  10. 1. Get rid of the flat stats, literally so useless
    2. Weight all other stats evenly
    3. Let us choose which set to farm for
    4. Generalised elemental dmg goblet
    5. Some kind of substat reroll system
    6. (A more personal one that isn't that important but it's so dumb that it's not like this) EM goblets shouldn't be allowed to roll def bc realistically no character who wants EM will ever scale with def and geo characters are also the only ones who will scale with def so def goblets shouldn't be allowed to roll EM bc no geo character will ever scale with EM and literally no one cares about the elemental shield reaction that they'd want to make it stronger with EM. Having either stat on the other's goblet is such a sad waste.

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  11. i dont minde random if i have endless tries. So remove Ressin from Artefact Domains and make it so with Resin you get better/higher likly for legendary and without it is just a 20% Change to get legendary for example.

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  12. 2 years in the game and i yet to acquire double crit substat on elemental dmg bonus on goblet.

    Have few double crit substats on a goblet, but none on elemental dmg bonus goblet.

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  13. A goblet that just increases flat Elemental Damage Bonus would actually be really good on Traveller if they ever allowed you to swap Elements on the fly.

    The problem with implementing something like Elemental Swap in combat right now is the fact that you can only ever build for one Element, so Traveller's other Elements would just be under-powered.

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  14. Choosing an artifact piece is infinitely better than Tectone's suggestion of choosing an Artifact set when you enter a Domain.

    If you chose a set, then you would have a 20% chance of getting the right piece, and 100% chance of getting the right set.

    If you chose the piece, you would have 100% chance of getting the right piece and 50% chance of getting the right set.

    It's simply mathematically superior to choose pieces. Ideally we would get to do both, but Mihoyo isn't that kind.

    As for his Goblet solution, it's simple and should be implemented (Alot of ppl in the community have been putting forward the same idea for 2 years now) but obviously that doesn't really solve anything with the system. It just makes getting Elemental goblets easier, but nothing else. Not to mention that most people use Goblets as their off-piece anyway, so most people aren't actually farming for Goblets on-set. So ultimately it wouldn't change much for the system as a whole.

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  15. Resin is probably my biggest issue with Genshin. They want players to continue playing the game for hours and hours, but limit people to at most 8 domain clears a day? 4 bosses? 4 domain clears? Then you quite literally can’t do anything else anymore and have to wait to play a whole day. Some sort of resin cap increase, or something has to change with resin.

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  16. I've literally quit the game cause I farmed for 4 months the same domain trying to get a complete artifact set for Raiden, I don't have any great artifacts from the set, not even good ones, but I now have tons of shimenawa sets with amazing stats and substats but by Raiden doesn't even have a decent set

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  17. "some people with their eyes open when they open the game"

    stares at envy towards whales who could just throw their money around and let others build for them.

    tbh, just removing the flat stats on substats are one of the best solutions out there. I have trashed many artifacts just because it always fall on them. elemental goblet with both crits? here's upgrades for your flat stats

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  18. Hmm they could fix it if it had a system where we could keep the general artifact and it’s mainstat, with a mechanic to roll the sub stats using some consumable item. This consumable item could be crafted from craft station using, 4 in any meat + 4 in any flower +4 in any ore. With a catch, where your artifact would return to level 0 each time you roll the substat.

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