GENSHIN IMPACT META SHIFT? | WILL THIS CHANGE NOTHING, SOMETHING OR EVERYTHING?



Genshin Imapct physical DPS meta shift? Could this be the start to a physical DPS meta? In this video we go into detail talking about whether or not the new artifact in Genshin Impact 1.5 will help physical damage carries rise to the top.

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35 thoughts on “GENSHIN IMPACT META SHIFT? | WILL THIS CHANGE NOTHING, SOMETHING OR EVERYTHING?”

  1. Hi everyone as a few people in the comments have mentioned the data shown in the video are old artifact 4 set effect. The new set only requires 2 stacks. While this change does open up more opportunities and would certainly be activated much faster in combat the issue still remains. Since the stacks are not mentioned to refresh each time a new stack is gained you will be losing your first stack around when your 2nd stack arrives. Which still makes the 4 set piece difficult to use. The alternative would be 2 bloodstain and 2 paleflames to just always have 50% physical damage without the hassle. You will lost the 18% attack but that is a small cost for characters like Fischl and Razor.

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  2. Good 4 set pieces is really hard to get, unless you are Diluc Childe or freeze Ganyu, those 4 set effects are custom made for them
    most of the time my units doing better with 2+2, use the dmg calculator guys!

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  3. This does seems the way mihoyo will be using going forward…release a new 5* char, releases new artifacts so after getting the char people needs to grinds domains spending resin, so ending up buying more to refresh resin…. so, more profit…

    Like u said: Childe uses the dragonspine artifacts…it was made for him. Ganyu also has a perfect 4-set for her (but she has other options). Zhongli is getting one too on the 1.5…

    Let's see what happens on 1.6, but for now, it seems that mihoyo found a new way to profit even more on the 5* chars…

    Also, pls stop showing Fischl… I'm triying to c6 her to play alongside Childe and it's just sad… my results on the banner so far: got c7 barbara (LOL), 2 weapons, no fischl…. i just need 2, come on mihoyo =(

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  4. Idk if you seen the new changes to the pale flame set. But it was changed from
    When an Elemental Skill hits an opponent, ATK is increased by 6% for 7s. This effect stacks up to 3 times and can be triggered once every 0.3s. Once 3 stacks are reached, the 2-set effect is increased by 100%.
    To…
    When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%.
    That means that the 4 set bonus is more viable to other physical carry characters.

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  5. ppl talking about an electro buff should think about this. Fischl, beidou, and childe/sucrose/barbara is a very strong comp. You cannot out dps the aoe dmg in this comp. Any buffs to electro will make this comp even stronger than it is. So buffing electro isn't as easy as it seems. That being said, I'll gladly take an electro buff because Beidou is my favorite character.

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  6. I'm mainly going to be doing a 2 piece physical damage artifact build. Which of course having a phyiscal damage goblet. It will be the most consistent for me with my play style. Especially with a character like Beidou. Where you can't really spam her e skill. Because you have to wait sometimes for counters. So you won't be able to get to the full stacks to get the 100 percent to trigger on a consistent basis.

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  7. Razor can still technically make it work if the stack duration is independent because he gets his skill CD reset when he activates his burst from one of his passives, and if not nothing to worry about cause his CD with that same passive is low enough if you just do the press.

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  8. I'll probably try 2-pieces of the new phys set on half-on-field Rosaria and same for the HP one on Diona.

    Oh, and I hear what you're saying on sets being too specific being uninteresting. Sets being too generic is also uninteresting. It's a common and difficult problem to solve in game design for items/sets, as the ideal is to have significantly varied amounts of specificity without going too extreme in either direction.
    MTG draft environments are dependent on this to be well received, as neither bomby prince formats nor hard railroading of the archetypes leave as much room for player discretion. At the same time, if the applicability is too similar for all the cards, it comes off as "flat" which makes the player's choices feel unimpactful.

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  9. My Original DPS are both physical, Fischl and Razor, but recently I build elemental dps, Diluc and Childe because they just join, when meta shifted to physical, its doesn't change to me, I like my current fischl build (2BS 2GL) but if somehow fischl can activate 4 set Pale Flame all the time, thats changes everything i guess, if have decent sub stat.

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  10. I like Hybrid Fischl, or atleast due to this abyss i've had to learn to love it. She works not sure why nobody runs her. Im excited about Pale Flame, or Bloodstained + Pale Flame with electro goblet. My TF+BS Fischl already hits for about 6.5k while oz chucks out 8k hits, if this bumped it so they were both around 8k that would be fun. More then happy to lose 15% Electro Damage from TF for a extra 25% for a Physical, especially if i could ever get the 4 set for the 18% ATK as well.

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  11. Don't even believe in a meta in a game like this. Meta should be defined as : have talents level'd past 7 , Have 2 dps carries with artifacts with decent rolls cause bloody endgame is possible with any teams or elemental reactions all we have in the game is spiral abyss dps cheque easy to power creep. I don't see how new abyss coming is goign to favor phsycal still either anyway. The abyss heralds shields are only going to be broken by cryo or pyro. So how is the meta shifting with that into physical ?

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  12. If they want to make physical better they need to rework superconduct and elemental mastery. Instead of EM increasing the minor damage when the reaction trigers it should instead increase the 40% defense reduction.

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