In games, NPCs (Non-Playable Characters) like enemies or bosses are often designed to appear larger to create a sense of intimidation and tension for players. Here are some reasons and techniques used:
1. **Visual Scale**: Making bosses or NPCs larger than the player's character conveys strength and dominance, instilling a feeling that players are facing a much greater challenge.
2. **Design and Aesthetics**: Bosses usually have more complex and striking designs, with details that stand out. This not only attracts attention but also emphasizes their importance in the story.
3. **Animation and Movement**: Bosses often feature dramatic animations, such as slow yet powerful movements, enhancing the sense of threat. Larger, more forceful motions reinforce the idea that they are a serious danger.
4. **Environment**: The surroundings where the boss battle takes place are often crafted to amplify their presence, like expansive arenas or thematic elements that evoke fear.
5. **Music and Sound Effects**: The use of tense music and powerful sound effects when a boss appears increases the intimidating atmosphere, signaling that something big and dangerous is about to happen.
6. **Gameplay Challenge**: A larger size is often accompanied by stronger attacks and more complex battle mechanics, adding urgency and tension as players must strategize to defeat them.
By incorporating these elements, game developers create an engaging and thrilling experience, enhancing player involvement in the story and battles.
Ah I see, I have finally found out the final ingredient to the mystery as of why even DAMN DEGENERATES could even simp for npcs.. The ingredient was: "Hot, tall good lookin dommy mommy."
As far I remember, female characters stands about 5’5 ft with heels so meaning their actual height is about 5’3 ft while the enemies are 6 ft. The game just made them look so tall until you find out their actual height.
I wanna be crushed by a mirror maiden 😌✨️
Fun fact: Arlecchino (idk how its spelled) and other characters as well get a lot of height from heels. Without them, they would be more medium sized.
Л – логика
Mamaaaaaaa
Thank god I love women
Mommy real?
"Big mommys" ☠️🤙
Navia 🎩 /
Yeah, genshin has an issue when scaling the size of playable characters with non-playable ones
All playable men genshin slaughtered their height by a random blacksmith all over teyvat
They have long heels that why
Wanderer next to Fatui’s is ridicule honestly. And it makes it so funny when you realize that people over twice his size were afraid of him lmao
In games, NPCs (Non-Playable Characters) like enemies or bosses are often designed to appear larger to create a sense of intimidation and tension for players. Here are some reasons and techniques used:
1. **Visual Scale**: Making bosses or NPCs larger than the player's character conveys strength and dominance, instilling a feeling that players are facing a much greater challenge.
2. **Design and Aesthetics**: Bosses usually have more complex and striking designs, with details that stand out. This not only attracts attention but also emphasizes their importance in the story.
3. **Animation and Movement**: Bosses often feature dramatic animations, such as slow yet powerful movements, enhancing the sense of threat. Larger, more forceful motions reinforce the idea that they are a serious danger.
4. **Environment**: The surroundings where the boss battle takes place are often crafted to amplify their presence, like expansive arenas or thematic elements that evoke fear.
5. **Music and Sound Effects**: The use of tense music and powerful sound effects when a boss appears increases the intimidating atmosphere, signaling that something big and dangerous is about to happen.
6. **Gameplay Challenge**: A larger size is often accompanied by stronger attacks and more complex battle mechanics, adding urgency and tension as players must strategize to defeat them.
By incorporating these elements, game developers create an engaging and thrilling experience, enhancing player involvement in the story and battles.
Ngl i thought gonna show xiao heights
Remember, most are wearing heels
WE WANT TALL WOMEN!!!!!
Oh we were comparing heights i was just saying smash to everyone
Арлекино ты чем их там кормишь?
This reminds me of most npcs in the soulsborne games lol
But for that you have the largest debit on your credit card.
Where's my girl KJ
I thought this was gonna transition to an edit of a bunch of short dudes.
Me asf: 🐵🙏
To be fair the enemies are all giants regardless of if they are male or female. Well okay not all but many of them are.
Они что, под 2 метра?
yeah i thougvt beidou was like really tall or her height was exaggerated fron the liyue stories of her
Hear me out
Ooh yes, nothing like tall mommys to h1t me
Many games😂
Ah I see, I have finally found out the final ingredient to the mystery as of why even DAMN DEGENERATES could even simp for npcs.. The ingredient was: "Hot, tall good lookin dommy mommy."
(sorry this was a joke)
Fun fact: arlecchino heels are the highest and she is the shortest
i need them so bad
I was just saying something to myself about this at like 2 in the morning a little bit ago
xiao is one ant vs the colossal gigant
Mom
Растишка в Снежной творит чудеса
WHAT ARE THEY FEEDING THESE BEAUTIES 😭😭😭
I've said this 3 years ago & I'll say it again Jean is just discount Durandal with half her chest size
As far I remember, female characters stands about 5’5 ft with heels so meaning their actual height is about 5’3 ft while the enemies are 6 ft. The game just made them look so tall until you find out their actual height.
Die by snu…
Raiden : mommy
Female Enemy : mommy 🔥🔥🔥🤤🤤🤤🤤🤤
They know i like tall mommy
Still smash
Basically just Sister Friede
Arlecchino wears heels…
Give us playable tall muscle mommys Genshin goddamn it!!!!!
😮 elas são do mesmo tamanho 😅
Tall chatacters: we are taller than you!
Enemies: well, we are the tallest
Oh we know who the true mommies of genshin are
You think you have the .mommy character, then you fight the mommy character (I would let the fatui mirror maidens do unspeakable things to me)