Genshin Impact – Enhanced Mono Pyro Attacks in 1.6 Spiral Abyss 12 (Blooper at 12-3-2)



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0:00 Characters Selection
0:05 12-1 First Half
0:51 12-1 Second Half
1:24 12-2 First Half
2:26 12-2 Second Half
3:06 12-3 First Half
3:57 12-3 Second Half
5:32 ​Artifacts, Constellation and Talents Showcase

#GenshinImpact #SpiralAbyss #IonStorm

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15 thoughts on “Genshin Impact – Enhanced Mono Pyro Attacks in 1.6 Spiral Abyss 12 (Blooper at 12-3-2)”

  1. This is absolutely fun to play. A month or two back, I came up with a Pyroforce vs. Hydroforce video before featuring non amplification teams power. There is a #fail moment at 12-3-2 where I completely miscalculated the effective auto aiming distance.

    About why I am not using Lavawalker on Xiangling, I think the damage is already enough. This full run took 5 minutes 20 secs excluding the showcase at the end, so I wanted to give Diluc some spotlight here.

    I will love to do an Electro version someday as well, but as of right now there are no Electro Healer and Beidou being the only "shielder", the margin of error is really tight (And it is completely ineffective again Abyss Lector shield for most of the part as well)

    Enjoy watching my friends!

    -IonStorm

    Reply
  2. Interesting. Would you recommend Lavawalker as an actual good set for Pyro-centric abyss comps or is Crimson Witch still better overall? The drops in the domain are atrocious XD

    Reply
  3. Nice video. I think using Venti on the first half instead of Diluc can shave some second on the first and second chamber. Glad you had fun though

    Reply
  4. I used your mono element idea and finally 9-starred abyss floor 12 hahaha. Nice to know you don't need Xingqiu for other pyro characters anymore when Kazuha's buff and debuff are enough, now I could use Xingqiu for my Rosaria-Chongyun permafreeze team on the other side.

    Reply
  5. Thank you for testing that team. I was wondering on doing mono-element teams + anemo. Since it's hard to keep the VV debuff with the "correct" element and not every character can trigger vaporize/melt every hit, it's good to see it's also viable. Will be nice on the new floor 11.

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