Forcing Genshin Impact Creators to Be Honest about Wuthering Waves
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𝗧𝗪𝗜𝗧𝗖𝗛 | https://www.twitch.tv/tectone
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The bald man yapping too much. (im joking chill)
I'm sitting here wondering whether Tectone's gonna make good on his vow to summon Crimson Weave Alpha on PGR, or whether he's going to completely forget about it for the entire patch. She's out now, by the way. As f2p friendly PGR is, he's still going to have to start grinding out the currency to summon her starting now to have a shot at getting enough to summon her before her banner ends. Fun stream though!
fob, rexlent and sweetily are very very solid and knowledgeable. tenten too, wish he had more time to speak.
the best podcast yet, like way better of previous ones
1:00:38 – Honestly if the concern is about gliding in combat and how it may affect the combat experience, I think they should make it so that gliding in combat is slower than gliding out of combat. Either that OR give the gliding a speed boost mechanic out of combat (like sprinting but for gliding).
Its so funny that chat goes listening whenever sweetily talks
❤❤
1:46:43 tecyy WHAT ARE YOU TYPING MAN??? simping ??
Best episode yet imo. Rex getting added and having so much experience from PGR, with Fobs and Sweetilys knowledge/details about stuff that's going on in the background or in general with Kuro or some statistics, combined with everyone else, who didn't know much aside from what they saw in the CBT, was a great experience
Is Rexlent playing game the whole time while having conversation? This guy 🤣🤣🤣
Also I love the moment when Skin showcase of PGR characters, everyone were so into it
in the Perry system, maybe they could make it like a kind of cut scene where we zoom in on the characters.
Also add facial expressions in the cut scene, to show that our character has just endured a very heavy attack, like HAA!!!! something like that
-Do you take probiotics?
-No I don't.
-Take em!!!
5 days later new video releases…
'Regarding the new drama and why am I being accused of killing a fellow creator…' 🤣
Sweetily’s suggestion to change the names of characters is honestly really good idea
Scar is easy for foreigners to remember but the very mandarin names not so much
Mr Pokke on that yap arc
This conversation should be subd and uploaded to bilibili and other CN platform
1:23:20 I agree with farming here I'd prefer if they just tell you everything you got and spending stamina unlocks those things instead of a random roll
I'd also prefer if they allowed stat rerolls and tuning as well but that's asking for a lot
🌸 My Criticisms of WuWa: 🙏 1. The standard difficulty of battles in the main story is far too low. Even Honkai Star Rail's standard difficulty is not as low. HSR offers lengthy boss fights to enjoy in the main story. Deaths can be seen early on if your team comp is bad and you don't know what you're doing.
HSR offers a decent challenge and fun boss fights from the start. It doesn't hide fun challenges behind a mode (MoC) exclusively. Challenge is spread out throughout the game, which pressures people to invest in grinding out characters, watch guides, and consider spending money on powerful limited characters.
Wuthering Waves is severely lacking fun challenges in the early campaign of the game.
It's not entertaining to experience nor watch a streamer skip story and destroy bosses in a few seconds. You might as well not stream or make videos of anything that doesn't involve echo hunting or playing in the optional end game modes. It removes entertaining content from WuWa that Honkai Star Rail actually has because HSR's dev team knows how to pace challenges throughout their game properly and make it difficult enough for older teen and adult audiences.
Since Wuthering Waves ' hype revolves around its combat (and by extension: the challenging fights it offers), I am hoping Kuro Games takes inspiration from the biggest, most popular, most mainstream open world ARPG that exists: Elden Ring.
People would assume, on paper, that a difficult game can't top the charts nor be mainstream (enjoyed by normies / casuals), but Elden Ring did just that. And I believe the Shadow of the Erd Tree DLC will remind people of that again.
Does Wuthering Waves ' campaign need to be as difficult as Elden Ring? No. But I don't believe it would fail for doing so. Elden Ring's mainstream and financial success proves that.
I truly believe that for a game that boasts high adrenaline combat as its main selling point, it is extremely counter-productive to hide all sense of challenge and difficulty behind an optional mode or behind an end game that you have to spend hours of grinding to get to.
Most people will not be that patient.
I really think Kuro Games would stand out more from Genshin and pull in non-gacha players as well, if they just provide a high adrenaline combat experience from start to finish — instead of shoving it into the endgame as if they're ashamed of it.
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🙏 2. Incorporate gameplay as a part of the storytelling.
The fancy cutscenes for Crownless and Scar don't mean anything if my immediate encounter with them amounts to being an "EZ clap".
Those boss fights were the literal definition of talking big first and getting knocked tf out afterwards. It doesn't set a good first impression of the characters and it makes the cutscenes feel less meaningful since it contradicts the narrative that the actual gameplay portrays.
Cutscene: "This is really strong."
Gameplay: "This is extremely weak and didn't even last a minute."
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🙏 3. The story writing has potential, but needs help.
I know some people are saying story doesn't matter to them. But I'm one of the players who views story as an important part of the gameplay experience.
It's one thing if it's a fighting game. But if it's an RPG with cutscenes I have to watch, I want it to be worth it. Spamming skip in a game doesn't feel good.
Furthermore, Honkai Star Rail taught me the importance of a good story in a gacha. I would have quit the game long ago.
The reason why I'm still playing and still care about pulling characters is because of how good the story is and the strong impressions the characters have left on me through that story.
As important as combat is, story is important too. Especially if you're talking about casuals. A casual who doesn't care about the gameplay, has nothing else to care about other than the story and characters.
In advance, props to the best-selling author of the Mistborne series: Brandon Sanderson, for putting his lectures free online for me to learn from. He's a master storyteller and will be working together with From Software on a future game.
I will be using what I learned from him to express my problems with the story.
If I could send all of Brandon Sanderson's lectures or just link his youtube channel to Kuro Games, I would.
Kuro Games' writer…. has talent. There are certain things that he / she is doing well. I think people are underestimating how great the story can be.
But there are basic storytelling mistakes happening. Kuro seriously need to consider bringing someone with more knowledge behind the craft of storytelling to help them.
🌸 Here's a list of some basic storytelling mistakes: 🌸
🔹️ No clear motivation for the protagonist. Just constantly reacting to stuff.
🔹️ Nothing clear to define what genre of story you're trying to tell.
Honkai Star Rail's story is a sci-fi fantasy space epic, like Star Wars, that revolves around galactic warfare. Genres are mystery, action, war, sci-fi, fantasy. They conveyed that really well from the beginning. What type of story is Wuthering Waves'? I have no real clue.
There seems to be a dark mystery involved (which I really like a lot). But I still don't have a good idea of how to summarize or pitch the story.
🔹️ Gameplay doesn't support the cutscenes
Again, the story (through cutscene) promises a strong menacing intimidating being as your enemy. The gameplay contradicts that "promise" by making the boss fight super easy — ending in a matter of seconds. Why even make the boss fight happen?
🔹️Use player-driven discovery for your storytelling.
"Player-driven discovery" is the name of the technique that Elden Ring uses to convey its story and lore. Look into incorporating that into the game to fuse open-world exploration with a narrative experience.
🔹️ Dialogue Bloat
Real people have a habit of reiterating points and explaining it. Do not make your characters talk like real people. Make someone say something once and in a clear manner. If the player missed it, they have a reason to go back and read it in a log.
I loved Scar's scene. But even he kept repeating certain statements over and over again.
For example: "Things are not as they seem. You don't have a clear picture. There's a lot you don't know."
I literally just said the same statement 3 times in a row, but with different words. This is fine in the real world. But in entertainment media like books, movies, and games, people are less tolerable and it amounts to being dialogue bloat.
🔹️NPCs are pawns. Don't let them hog the spotlight.
Whether it's in books, movies, or video games: the extra cast member needs to say their one line and get off the stage. A problem I'm already noticing in the CBT2 is that you have all these cool characters, but you give lengthy lines to random bland NPCs.
A bland NPC should never be on screen for too long. If you need an NPC for something in the story, limit their screentime as much as possible. Make sure their lines are short, clear, and direct.
If you want a recurring NPC to help move the story, don't make that NPC look bland. Give a proper character design to retain visual interest and curiosity– even if you're not planning on making the character pullable in the gacha. If they have to be on screen regularly, make them look good or interesting in some way. Elden Ring NPCs are a good example of this.
🔹️Heroes (both the protagonist and the party members) are only as great as their villains.
The antagonist makes the protagonist (got that from Brandon Sanderson). Scar looks cool, but he's more like a misunderstood character that we're temporarily clashing with. He has not committed a grand atrocity to solidify him as a villain.
There currently is no well-defined, intimidating, menacing, threatening, evil villain to carry the story. Crafting a good villain is an art form in itself. This is where I'd say "just watch a Brandon Sanderson lecture to figure out how".
🔹️Promises and payoffs are not utilized properly.
Brandon Sanderson said it best. Good storytelling is a matter of making a promise to the audience (that's how you build expectation) . And then either meeting or surpassing expectations.
That's how mysteries, thrillers, & horrors work for example.
Present a scene that promises something bad will happen to a character.
Meet or surpass expectations by making the next scene show something even more horrible.
This is also the concept of foreshadowing.
The opening cutscene of Wuthering Waves was perfect.
It promised a supernatural element to the story by presenting (what looked like) a space goddess.
It promised a beautiful open world adventure by showing a gorgeous scene of the landscape.
It promised some form of mystery (that things will not be as they seem) by showing the Rover staring at the world upside down. And they followed up on that promise with Scar tying to get the Rover to question the reality he's been presented so far.
The writer of this game has some respectable skill. And I appreciate how they don't seem to be afraid of telling a story about death and possibly even showing blood in the game. The gacha gaming scene lacks a good dark story.
It could be due to a lack of voice acting, but I think they need to have an expert re-evaluate certain things with the story and incorporate basic writing principles.
If they can't afford to hire such an expert, they should just watch Brandon Sanderson's youtube writing lectures.
What Kuro has now, shows that Wuthering Waves' story certainly has a ton of potential to be great.
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I wasn't officially a part of CBT2 so I can't send any of these critiques to Kuro Games.
If it's not too much trouble, 🙏 I'd appreciate it if you or anybody else seeing this (who has CBT2 access) could.
Thank you
Asking the GigaChad of Gachas how much he spent. Rex be like '🙂😊' lmao 😂😂😂
Bro Tenten don't give a fuck he just gamin
I was wainting this podcast.
Thanks Mr. Tectone
Holy shit this one has such HUGE CAST 🤯🤯🤯
Gliding actually is faster, it's just your POV that's fooling your senses coz you're so high up in the air that you feel like you're barely moving. It's the same principle as when you're inside a plane while looking down through your window. It feels like the plane isn't moving but it's actually moving really fast.
CN complainers are just genshin cultists
Any chance to make this game pvp able? Like a fighting game but maybe in 3d? There will be a mode where 2 players have the same strength and only compete with skills.
One of the best gacha podcasts need more like this teccy enjoyed the stream till the end
you can use the motorcycle guy's echo to drive it
Imagine getting paid for not adding his chat in 2024.
The vibe is so much better wuen they talk about WW and that makes me happy
Nah tectone is just simping for sweetily 😂
Teccy should be happy beta wipes his progress or he will be cursed by walmart Nahida forever…
Funny how probably none of the people here would of played nioh 2 and the echo system is basically sort of like their soul core system but slightly different.
Damn, I watched this till the end, this was good, also, no one talked about Bundles for the game, I just want better Bundles for when the gane releases, that's all lol
real question is how does this manage to reach the devs
Mr. Pokke the whole time: 🧏♂️🙂🗿
couldnt agree with the glider take more, botw/totk gliding is so fun because its fast and fluid and it keeps your momentum and you keep it afterward too, genshin gliding is so bad i always go to the ground as fast as possible because gliding feels too painful
About the mobile phone and pc thing they talked about and game being hard on mobile. As someone who plays on mobile mainly, I don't think it's gonna be a problem because I'm used to playing in mobile just as they're used to playing on pc. And I can't imagine myself playing wuwa on pc just the same as they can't imagine themselves playing it on mobile. It all depends on which platform you're more used to and more comfortable playing at, so I don't think it'll be a problem since pc gamers have their own way of putting their hands on the keyboard and doing their own combos, and mobile players would have their own way of playing as well, and it would be the same for console players too.
Wait I didn't know rexlin was the same guy who was in dev talks… That's cool
Honestly screw gilding I like parkour more
tectone is such a sad loser, my turds are better content than his insane rambling
Happy to see Rexlent here
NAH Mr Pokke is blushing so hard through the call
They absolutely have to nail the F2P income if they want to compete with Genshin. Every CBT for WuWa, I hear the same thing, that you're getting garbage for currency and you can't reliably pull anyone you want, but then people turn around and excuse it saying, "Oh, it's just the CBT, though, it'll be different on launch!" Shut the F%ck , that's not how any of this works: if you don't flat out scream at the developers, and tell them that they're going to ruin their game by turning it into a Pay to Play wasteland, they won't change it. It'll go live just like that, and with FOB's great points about the Crit Stats being locked behind Gacha Weapons, that only raises more of a concern about having enough currency! If weapons are released alongside characters that are designed in order to complete their kit, it'll quickly become the norm that if you're going to pull for a character, you should also get their weapon. It's like that in Honkai Impact 3rd, it's like that in PGR (from what I know), and there's no reason to believe it won't be that way in WuWa, especially because the banner is 100% guaranteed.
Hoping Steparu will be there next one
Tenha should be here. He had such insightful thoughts and opinions
Rex, Sweetily, Fob raised the best points; they also have among the most experience with the game. No yapping, just objective praise/criticism of the game. I hope you get Steparu/Bran on the next WuWa cast.
I love ya Tectone, but you gotta stop simping for Sweetily man, seriously 😂
i wish you tect invite gateoo. he has probably at same if not more knowledgeable than sweetily about CN gacha games community, even on the politic side and negative side that affecting or affected by gacha game. he probably the only CC that used to discussed genshin leaked marketing strategy in CN which included what kind of CC that genshin choose to contract even how genshin encouraged "pvp" with other game CC. he also the first one who broke the news to glb community about genshin CC who slandered and spread misinformation about tof months ago (after that then covered by koro months ago, then covered in flash by stioorg then reacted by asmon recently)
Mr. Pokke locked in, he will not lose his mewing streak.