Two months ago I studied how to make the Genshin Impact character shader in Unity [URP], so when I got a very similar result I decided to do this little breakdown, more info here:
https://www.artstation.com/artwork/wJZ4Gg
Shader features:
– Custom ligthing for cel shading (support multiple lights, cast shadow).
– Outer shadow.
– Anisotropic hair.
– Face shadow tweak.
– Metallic.
– Outline.
– Special Face Outline.
– Edge Highlight.
– Custom tonemapper.
– Dithering.
– Fog.
Contact:
[email protected]
https://twitter.com/AdrianMendezzG
https://www.artstation.com/adrianmendez
Music:
Composition by Yu-Peng Chen
Music by Vetrom
https://www.youtube.com/watch?v=lFbvu9PhWPI
source
Lol Tposing Raiden Shogun
i don't have idea what this could be but t-posing characters are so funny
Super cool!! Almost looks the same as the original id say 😀
Why tf is the last lumine shade named "Gran Turismo"???? 💀
It looks really good. Thanks for sharing
excellent work! nice job!
Hello! I enjoyed the video. Is it possible to share the entire code from the video? I'm so curious!
This is so great! Do you think it is possible to recreate such a shader in Unreal Engine 5?
That's great!
I am especially amazed at the idea about the shadows on the faces with the textures
nice work!
i hope we get more NPR style in actual animes so we get more anime made faster
everybody just chilling as the Raiden shogun proceeds to assert dominance
hi are you selling the shader script i would much like to try this out and is it possible to achieve this look in the shader graphs
oh boi i really need a tutorial how to apply this :0
非常好,very good!
Do you tutorial step by step about this?
Please make a tutorial
is it being sold or free?
I think mihoyo used a slightly modified equation of ACES
hi-a, how you did the outline color? is that using different material for each color? did i miss something here @@?really appreciate it if someone can answer it @@. so we can learn together owo/
Are you selling this shader? I would be interested.