Genshin Impact Character Shader Breakdown [Unity URP]



Two months ago I studied how to make the Genshin Impact character shader in Unity [URP], so when I got a very similar result I decided to do this little breakdown, more info here:
https://www.artstation.com/artwork/wJZ4Gg

Shader features:
– Custom ligthing for cel shading (support multiple lights, cast shadow).
– Outer shadow.
– Anisotropic hair.
– Face shadow tweak.
– Metallic.
– Outline.
– Special Face Outline.
– Edge Highlight.
– Custom tonemapper.
– Dithering.
– Fog.

Contact:
[email protected]
https://twitter.com/AdrianMendezzG
https://www.artstation.com/adrianmendez

Music:
Composition by Yu-Peng Chen
Music by Vetrom
https://www.youtube.com/watch?v=lFbvu9PhWPI

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20 thoughts on “Genshin Impact Character Shader Breakdown [Unity URP]”

  1. hi-a, how you did the outline color? is that using different material for each color? did i miss something here @@?really appreciate it if someone can answer it @@. so we can learn together owo/

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