Genshin Impact 1.6 Update! Developer Discussion Summerized



May 24 Developer Discussion:
https://www.hoyolab.com/genshin/article/385997

Timestampt
0:00 Intro
00:17 – Quit talking with Tubby won’t end dialogue
00:36 – Serenitea Pot load limit increased
00:57 – Adding paved roads and mysterious furniture hint
01:26 – Second floor room will open
01:42 – Placing owned characters
01:52 – Crafting in co-op
02:19 – Marker for co-op partner in map

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20 thoughts on “Genshin Impact 1.6 Update! Developer Discussion Summerized”

  1. Developer. Please make all item drops from monsters or enemies that fall in the water when defeated floating so that they are easy to pick up, or make a button to dive to the bottom of the water to pick up item drops from monsters or enemies defeated at the bottom of the water in both rivers and seas.

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  2. putting characters on our house doesn't make it more alive if they doesn't have any interaction at all, just walking around without saying anything. it will be super good tho if they adding party banter

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  3. I like that with every patch since Dragonspine, there has been no new content, and nothing to do after your resin is used… They can add however the fakk much they want, still wont matter when its locked behind resin, and i can play for 30mins a day.. Also new continent is like exiting for 1 week, then all is done and we are back to locked behind resin again.. So sad that they dont let chests have more respawns and primos in the respawns.. Giving people a reason to explore.. No quests, no chests, no achives, no primogems, so Oculuses, no random boss encounters, 4 fakkin daily quests, and nothing else.. Fun game.. Thank God i haven't used money on it

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