FPS Gaming Test! iPhone 15 Pro Max vs Galaxy S23 Ultra Genshin Impact FPS Test Results!



In this video, I will be doing an intensive throttling, thermal, and fps test between both the iPhone 15 Pro Max and Galaxy S23 Ultra. I will be using Genshin Impact and testing in the new Fontaine region. Fontaine is much more demanding than inazuma, sumeru, and mondstadt. Thus, results can not be compared with older fps tests.

Introduction and test overview (0:00)
Max settings configuration (0:44)
Genshin impact fps test (1:10)
peak thermal/temperature check (12:39)
iPhone 15 PM vs S23U fps average comparison (13:22)
conclusion (14:32)

#galaxys23ultra #iphone15promax #genshinimpact #gaming #apple #android #ios #fpstest #mobilegame

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31 thoughts on “FPS Gaming Test! iPhone 15 Pro Max vs Galaxy S23 Ultra Genshin Impact FPS Test Results!”

  1. As of Sept 27th, with the release of Genshin 4.1, MetalFX has officially released. This test was not done with MetalFX as this was tested before the 27th. But with Lowest settings on iOS + MetalFX Upscaling is higher graphic quality than Android!! This means you can play at low settings, but with MetalFX, we still get high graphics, steady 60 FPS, longer battery, and low temps!

    PS: Highest Resolution + MetalFX means even higher resolution, which I don't advise! The 15 Pro Max can just now get a steady 60 FPS in regions like Mondstadt and Inazuma and 58-59 FPS average in Sumeru and Fontaine at max settings without MetalFX. Hence, adding MetalFX at max settings and resolution will lower these fps averages due to even higher resolution and graphic textures!

    Check out my community post to see photos and proof!

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  2. im very dissapointed as i've booked a pro max. the whole prob is cuz of lower than expected yield from tsmc's 3nm fab process & apple bought an entire shipment from tsmc for this yr. to compesate for low yield, apple double the wattage to boost performance, causing throttling. i just hope apple can cut back the wattage by /2. tsmc isn't supposed to even sell this 3nm this yr to begin with. all 15 pro max owners suddenly have became lab rats this yr.

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  3. I hope you do make that tutorial for the Performance HUD FPS display. It's officially only supported with Testflight Apps. I can't get it to work with general App Store games. So I have no idea how you've done it here without using a Testflight version of Genshin Impact.

    Reply
  4. Thank you for the wonderful test.

    How about conducting a test where you leave both the iPhone and Galaxy on with Genshin Impact running until they turn off? Simply leaving them on would subject them to a similar level of strain, so it seems like a viable method.

    Of course, the Galaxy can't achieve 60fps, so in order to make both chipsets do the "same work per hour", you'd either have to lower the graphic settings so both maintain 60fps (I don't recommend this method. At medium settings, iOS devices have about 40% higher resolution than Android devices. At low settings, it's a whopping 50% higher.) or limit the frame rate to around 30fps, ensuring that even after a long test and throttling, neither device drops frames and both continue to perform an equal amount of work.

    The reason I suggest this test is because I'm curious about how efficient the A17 chipset is when both are performing precisely the same computations per hour. I hope you consider it

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  5. Quedas de fps a vontade nesse iphone15 pro max

    S23ultra ainda na frente 👑🔥

    E outra nao confio nesse review ele poderia ate ta uando o iphone com ar-condicionado ligado, ja com s23 ultra ele pode ter desligado o ar-condicionado pra esquentar mais mesmo assim o s23 ultra consgue ser melhor kkkkk

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  6. 15 mins?make it atleast 1 hour and iphone will dimmed its screen and hot new content. So your saying other popular youtuber is lying? They know exactly whats inside of a17 chip. And whats capability of the iPhone 15 so dont assume that you know the phone it will throttle for a long gaming not for 15 mins only

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