FONTAINE IS FINALLY HERE! | Genshin Impact 4.0 Dev Livestream (LIVE REACTION)



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Enviosity’s live reaction to the Genshin Imapct 4.0 Dev Livestream showcasing Fontaine, the new hydro region coming soon! New Characters, Exploration, Puzzles, Combat, QoL, and more!

✨4.0 PRIMOGEM CODES✨ (TIME-SENSITIVE)
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🎬 Edited by : https://twitter.com/BlueStixs 🎬

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30 thoughts on “FONTAINE IS FINALLY HERE! | Genshin Impact 4.0 Dev Livestream (LIVE REACTION)”

  1. Ngl, the update felt underwhelming compared to the 2 previous region updates of 2.0 and 3.0. Gameplay and mini games are about the same. The exploration part doesn’t intrigue me nearly as much as Sumeru, especially looking at how empty the above grounds look, but the underwater part is something to look forward to. Story didn’t have much to shout about in terms of its presentation, but on paper the judiciary plot can be good depending on how they execute it.

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  2. So one of the 2 4.0 characters I was actually interested in will actually be free from 4.1? Heck yeah. No pulling in the first half. Now here's hoping that Freminet will come home fast, so I can save up for Focalors.

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  3. Most hyped about the underwatet exploration, underwater mechanics pneuma and ousia mechanics. My free lynette. Being able to do new commissions, talk to new NPC's and the archon quest!!!! Cant wait!!!

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  4. I'm so glad I've got a guarantee! I've got 178 wishes & I'm getting Lyney & I've already got C2 Yelan so I can save for the 4.1 banners since I've got C2 Zhongli & C1 Tartaglia too. I'm so excited, I'm guessing Focalors will be in 4.1 & I'll be adding her to my Archon collection!

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  5. It's cool. But I'm not so sure about the decision about 50/50 with underwater and normal world. I know that Fontaine is a hydro region, but… Are there enough underwater mechanics to not quicky be bored? On normal exploration you can use many characters and the gameplay feels different. But underwater everyone looks the same so there is no variety. I'm afraid of that can be an issue at long term. But we will see.

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