CHANGES MIHOYO NEEDS TO MAKE… NOW | Genshin Impact



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It’s been a year now and miHoYo still haven’t added these dire changes to Genshin Impact that the community has requested since the beginning. Hopefully after Genshin’s 1 Year Anniversary we can start improving on some of these Quality of Life changes…

Sources:

1) https://www.reddit.com/r/Genshin_Impact/comments/ns7l67/loadout_concept_please_mihoyo/
2) https://webstatic-sea.mihoyo.com/ys/event/signin-sea/index.html?act_id=e202102251931481
3) https://www.youtube.com/channel/UClpo13cS0kQ-XvmM-QlyJAA?sub_confirmation=1

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20 thoughts on “CHANGES MIHOYO NEEDS TO MAKE… NOW | Genshin Impact”

  1. For endgame:
    Co-Op Dungeons
    Rogue like game mode- get buffs slowly as you go through each stage. (Honkai Impact just got one)
    Co-Op/Singleplayer Survival (All character who die will be switched out with other you have)

    I stopped playing after having nothing to do but dailies and resin spend it became a chore. I’m glad everyone is upset as I am. Played since Day 1 I’m AR55 and stopped playing after Zhongli re-run.

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  2. I CAN explain you why we will not get most of these until the game goes LTS…
    ITS A GATCHA…
    Gatcha games have just one purpose, money, and everything you point is less money for mihoyo…

    Let me take for example, LOADOUTS because its the easier to explain…
    With loadouts you practically just need 4 sets, why would you farm equipment and spend all that sweet resin on 2 or 3 good VV sets for your 6 anemo characters, when you cant have just one and single click swap between characters as needed?

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  3. events being only on the website or mobile is fucking dumb its like a spat in the face for any console player.
    Artifact pre sets i could kinda understand but thats more hoarder mentality problem i never have the mess of inventory most streamers have

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  4. Hi Envy, I want to add the topic of Artifact Rolling System. Maybe Mihoyo will change it like reset our arts if we didnt want the result or they can add some option to choose which particular stat to upgrade. Its either Mora or Primogems, I don't care as long as we can choose the stat. Thanks! I hope all o your viewers can relate to this matter.

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  5. Paimon needs her own hangout events. Traveler has been befriending people from all over the world and some of them have hangout events even though they've only known traveler for a few days or even weeks. Their hangout events are mainly Traveler doing something the companion likes or helping that companion through a difficult situation. We've known Paimon the longest and we can tell through a mix of dialogue choices and things Traveler says in text boxes that they play with Paimon a lot. Mihoyo should just let some more of that kind of hanging out happen on screen. Paimon has willingly stuck around with Traveler despite us constantly endangering her general safety on our wandering of the world. I can't be the only one who wants more comedy gold from Paimon.

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  6. No.1 – not necesserily needed, since Genshin devs are asking each event how much player liked specific enemy/feature/character, i pressume they just dont want to "promise" something which would not get decent feedback from last event… so promising new character/weapon/feature might backstab them, only reason for this "road map" is to feed leakers for more "juicy leaks" and followers.
    No.2 – well, yes… but as mentioned: pretty minor thing. Player should pull for characters they want, thats it… get or not, its not like they can change it.
    No.3 – It is supposed to be pain. With "loadouts", player would need only few artifacts and switch them between active characters (which are only four): this means only 20-30 artifacts and rest could be thrown away… considering *that*, drop rate and even quality of artifacts would need to drop drastically. (so players wouldnt get too strong in short time)
    No.4 – mobile/site "log in" is reward for using their website/app., nothing more. "Log in rewards" is just another way of begging for free stuff, which would rise cost of payments and/or make events rewards smaller (i log in daily too). Yes, im fully aware that digital content is not stocked in warehouses: but this is "free" gatcha game, if they dont motivate player to spend money – they would meet their end quickly.
    No.5 – i fully agree, but lot of player would disagree, if "common" characters would start appearing as drops: a lot of people would be pissed when they would get one. But honestly, drops of 4star weapons are getting out of hands, just as constellations of already own characters (full constellation). It would be nice to get different character if player gets full "constalated" (lol at that word) character.
    No.6 – swapping teams is another way to make game easier: which is why player cant be interrupted or in combat while changing team. 4 characters are enough to defeat most enemies and cause elemental combos. Remember, abyss is last line of game to challange the player: if player beats abyss (full stars), there would be nothing else to do… just hollow enemies and challanges.
    No.7 – yes, i was bugging them for such thing a long time now… but its not that easy as abyss, which has its limits. "Endless rewards" would broke the game and limits its income, as well it would need a lot of attention for bugs and game mechanics. As for me, i really liked windblume festival (i played it a lot in co-op even after i got all rewards, good memories): something like that as a domain would be nice – random challanges and maybe even bigger area to explore… but thats way too difficult to make random and or challanging for more than a week (most players would learn pattern), which is probably why its only during "events". Anything can get easily repetitive, i even saw one option to make "hide&seek" in "serenitea pot" for friends…. but lets be honest, how long it would be fun? But randomly changing domain is surely stuff i remind them each survey. Very good option would be competitive co-op like "horde" in action games: both players would eighter be in same arena killing for score (danger of toxic "kill steal"), or separated in a endless horde more and more powerful monsters would over populate them (if not killed fast enough, but that would laggy as hell… i pressume score would be better, or MiHoYo-s beloved time limit to finish wave). Limiting to just two characters per player would also escalate challange and lift ping/lag.

    Overall, there are events… and there are "dead" times of dry content: which is time we use limited resin, to improve our characters – which is why many players wants to cancel it, but thats long run death for the game. Many players forgets to hold their horses and jump right at lvl90 full set lvl20 artifacts with lvl90 weapon with full abilities and then seek "challange", when offered: again, rushes to max levels and "best dps"… magic circle of unhappy players who wants new content/challange each week, if not each day. Those players forget that even people with jobs, or casual players are the part of community. As for Resin, many players are whining MiHoYo did nothing to improve it or make it "bigger": actually, they did. Considering three weekly bosses are reduced to half… 3×30 is 90 resin plus, you can gather one fragile condensed resin in serenitea pot, which is another 60 resin plus… 150 per week, almost one day worth. Not to mention there are condensed resins in BP (even in free and unpaid line). Events have sometime condensed resins as well, and dont cost any resin at all (best move developers could do, it was stupid to pay resin for event). Oh, and i forgot events with double income Ley Lines…. i like those, +60 resin.

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