GENSHIN IMPACT 3 HOUR RANT!!! Why Sonic Frontiers is WAY Better Than Genshin Impact! GET WRECKED!!!



This is a serious video.

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49 thoughts on “GENSHIN IMPACT 3 HOUR RANT!!! Why Sonic Frontiers is WAY Better Than Genshin Impact! GET WRECKED!!!”

  1. Eula Lawrence is a playable Cryo character in Genshin Impact.

    Although a descendant of the infamous and tyrannical Lawrence Clan, Eula severed her ties with the clan and became the captain of the Reconnaissance Company with the Knights of Favonius.

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    Combat Info

    Ascensions and Stats

    TOGGLE ASCENSION MATERIALS

    Ascension
    PhaseLevelBase
    HPBase
    ATK[1]Base
    DEFSpecial Stat[2]
    (CRIT DMG)0✦1/201,0292658—20/202,67069151Ascension Cost (0 → 1)

     20,000 Mora

     1 Shivada Jade Sliver

     3 Dandelion Seed

     3 Damaged Mask

    1✦20/403,55391201—40/405,317137301Ascension Cost (1 → 2)

     40,000 Mora

     3 Shivada Jade Fragment

     10 Dandelion Seed

     15 Damaged Mask

     2 Crystalline Bloom

    2✦40/505,9441533379.6%50/506,839176388Ascension Cost (2 → 3)

     60,000 Mora

     6 Shivada Jade Fragment

     20 Dandelion Seed

     12 Stained Mask

     4 Crystalline Bloom

    3✦50/607,67519843519.2%60/608,579221487Ascension Cost (3 → 4)

     80,000 Mora

     3 Shivada Jade Chunk

     30 Dandelion Seed

     18 Stained Mask

     8 Crystalline Bloom

    4✦60/709,20623852219.2%70/7010,118261574Ascension Cost (4 → 5)

     100,000 Mora

     6 Shivada Jade Chunk

     45 Dandelion Seed

     12 Ominous Mask

     12 Crystalline Bloom

    5✦70/8010,74627761028.8%80/8011,668301662Ascension Cost (5 → 6)

     120,000 Mora

     6 Shivada Jade Gemstone

     60 Dandelion Seed

     24 Ominous Mask

     20 Crystalline Bloom

    6✦80/9012,29531769838.4%90/9013,225342750

    1. ↑ Does not include weapon ATK value.
    2. ↑ Characters gain special stats starting with 2✦.
    Total Cost (0 → 6)

     420,000 Mora

     46 Crystalline Bloom

     1 Shivada Jade Sliver

     9 Shivada Jade Fragment

     9 Shivada Jade Chunk

     6 Shivada Jade Gemstone

     168 Dandelion Seed

     18 Damaged Mask

     30 Stained Mask

     36 Ominous Mask

    Talents

    IconNameTypeFavonius Bladework – EdelNormal AttackNormal Attack
    Performs up to 5 consecutive strikes.

    Charged Attack
    Drains Stamina over time to perform continuous slashes.
    At the end of the sequence, performs a more powerful slash.

    Plunging Attack
    Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.

    ▼Gameplay Notes▼

    ▼Advanced Properties▼

    ▼Attribute Scaling▼

    ▼Preview▼

    Icetide VortexElemental SkillSharp frost, swift blade.

    Press
    Slashes swiftly, dealing Cryo DMG.
    When it hits an opponent, Eula gains a stack of Grimheart that stacks up to 2 times. These stacks can only be gained once every 0.3s.

    Grimheart
    Increases Eula's resistance to interruption and DEF.

    Hold
    Wielding her sword, Eula consumes all the stacks of Grimheart and lashes forward, dealing AoE Cryo DMG to opponents in front of her.
    If Grimheart stacks are consumed, surrounding opponents will have their Physical RES and Cryo RES decreased.
    Each consumed stack of Grimheart will be converted into an Icewhirl Brand that deals Cryo DMG to nearby opponents.

    ▼Gameplay Notes▼

    ▼Advanced Properties▼

    ▼Attribute Scaling▼

    ▼Preview▼

    Glacial IlluminationElemental BurstBrandishes her greatsword, dealing Cryo DMG to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s.
    While present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s.
    Once its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents.
    This DMG scales on the number of energy stacks the Lightfall Sword has accumulated.
    If Eula leaves the field, the Lightfall Sword will explode immediately.

    ▼Gameplay Notes▼

    ▼Advanced Properties▼

    ▼Attribute Scaling▼

    ▼Preview▼

    Roiling Rime1st Ascension PassiveIf 2 stacks of Grimheart are consumed upon unleashing the Holding Mode of Icetide Vortex, a Shattered Lightfall Sword will be created that will explode immediately, dealing 50% of the basic Physical DMG dealt by a Lightfall Sword created by Glacial Illumination.

    ▼Gameplay Notes▼

    ▼Preview▼

    Wellspring of War-Lust4th Ascension PassiveWhen Glacial Illumination is cast, the CD of Icetide Vortex is reset and Eula gains 1 stack of Grimheart.Aristocratic IntrospectionUtility PassiveWhen Eula crafts Character Talent Materials, she has a 10% chance to receive double the product.

    ▼Gameplay Notes▼

    Talent Upgrade

    Talent
    LevelRequired
    AscensionMora
    [Subtotal]Common Materials
    [Subtotal]Talent Level-Up Materials
    [Subtotal]1 → 22✦

     12,500 [12,500]

     6 [6]

     3 [3]

    2 → 33✦

     17,500 [30,000]

     3 [3]

     2 [2]

    3 → 4

     25,000 [55,000]

     4 [7]

     4 [6]

    4 → 54✦

     30,000 [85,000]

     6 [13]

     6 [12]

    5 → 6

     37,500 [122,500]

     9 [22]

     9 [21]

    6 → 75✦

     120,000 [242,500]

     4 [4]

     4 [4]

     1 [1]

    7 → 8

     260,000 [502,500]

     6 [10]

     6 [10]

     1 [2]

    8 → 96✦

     450,000 [952,500]

     9 [19]

     12 [22]

     2 [4]

    9 → 10

     700,000 [1,652,500]

     12 [31]

     16 [38]

     2 [6]

     1 [1]

    Total Cost (1 → 10 for one talent)

     1,652,500 Mora

     6 Damaged Mask

     22 Stained Mask

     31 Ominous Mask

     3 Teachings of Resistance

     21 Guide to Resistance

     38 Philosophies of Resistance

     6 Dragon Lord's Crown

     1 Crown of Insight

    Constellation

    IconNameLevelTidal Illusion1Every time Icetide Vortex's Grimheart stacks are consumed, Eula's Physical DMG is increased by 30% for 6s.
    Each stack consumed will increase the duration of this effect by 6s up to a maximum of 18s.

    ▼Gameplay Notes▼

    ▼Preview▼

    Lady of Seafoam2Decreases the CD of Icetide Vortex's Holding Mode, rendering it identical to Tapping CD.Lawrence Pedigree3Increases the Level of Glacial Illumination by 3.
    Maximum upgrade level is 15.The Obstinacy of One's Inferiors4Lightfall Swords deal 25% increased DMG against opponents with less than 50% HP.Chivalric Quality5Increases the Level of Icetide Vortex by 3.
    Maximum upgrade level is 15.Noble Obligation6Lightfall Swords created by Glacial Illumination start with 5 stacks of energy. Normal Attacks, Elemental Skills, and Elemental Bursts have a 50% chance to grant the Lightfall Sword an additional stack of energy.

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  2. The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.

    Strategy

    His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.

    The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.

    A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.

    The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.

    However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.

    Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.

    It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.

    In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.

    Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.

    When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.

    Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.

    Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.

    If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

    For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.

    For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.

    They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.

    The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.

    A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted

    A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.

    This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.

    The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.

    A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.

    Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.

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  3. Oh my God just calm down already. Just becauce your favorite Character didn't win the award you making a big issue out of it. Im a Sonic and Genshin fan and to my opinion both games have rough edges and I have fun with them. so stop with that bulls*it and accept it already before your making a fool out of yourself!

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  4. The Wanderer is a playable Anemo character in Genshin Impact.

    The Wanderer came into existence in place of his previous incarnation after the latter expunged his previous appellations and their respective histories from Irminsul. Harboring his former self's memories after willingly regaining them, "Wanderer" is now the only title he goes by, for he has no home, no kin, and no destination.

    During the Archon Quest Interlude Chapter: Act III – Inversion of Genesis quest As Though Morning Dew, the player can change the Wanderer's name, subject to certain limitations. Similar to the Traveler, the name given will be reflected in some of the game's interfaces — such as the Party Setup — and will persist across different game languages. If the player is dissatisfied with the name given during the quest, they may rename the Wanderer with the item An Appellative Stroke, but may only do so once.

    Normal Attack
    Performs up to 3 attacks using wind blades, dealing Anemo DMG.

    Charged Attack
    Consumes a certain amount of Stamina, gathers a build up of high wind pressure, and deals AoE Anemo DMG after a short casting time.

    Plunging Attack
    Calling upon the power of Anemo, the Wanderer plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground.
    Hanega: Song of the Wind Elemental Skill
    Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state.

    Windfavored
    The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina.
    The Wanderer will hover persistently during this time. While this state is active, the Wanderer's movements gain the following properties:
    Persistently consumes Kuugoryoku Points to maintain this hovering state.
    When sprinting, additional Kuugoryoku Points will be consumed for the Wanderer to accelerate mid-air. Holding sprint will cause persistent Kuugoryoku Point consumption to maintain speed. This effect will replace his default sprint.
    Jumping expends extra Kuugoryoku Points to increase hovering height. Holding jump will cause persistent Kuugoryoku Point consumption to keep increasing hovering height.

    Running out of Kuugoryoku Points will end the Windfavored state.
    A second cast during the duration of Windfavored will also end it.
    Kyougen: Five Ceremonial Plays Elemental Burst
    Compresses the atmosphere into a singlular vacuum that grinds all troubles away, dealing multiple instances of AoE Anemo DMG. If the character is in the Windfavored state due to the skill "Hanega: Song of the Wind," Windfavored state will end after casting.
    Jade-Claimed Flower 1st Ascension Passive
    If Hanega: Song of the Wind comes into contact with Hydro/Pyro/Cryo/Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s):
    Hydro: Kuugoryoku Point cap increases by 20.
    Pyro: ATK increases by 30%.
    Cryo: CRIT Rate increases by 20%.
    Electro: When Normal and Charged Attacks hit an opponent, 0.8 Energy will be restored. Energy can be restored this way every 0.2s.

    You can have up to 2 different kinds of these buffs simultaneously.
    Gales of Reverie 4th Ascension Passive
    When the Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Toufukai in his Windfavored state, he has a 16% chance to obtain the Descent effect: The next time the Wanderer accelerates in mid-air while in this instance of the Windfavored state, this effect will be removed, this acceleration instance will not consume any Kuugoryoku Points, and he will fire off 4 wind arrows that deal 35% of his ATK as Anemo DMG each.
    For each Kuugo: Fushoudan and Kuugo: Toufukai that does not produce this effect, the next attack of those types will have a 12% increased chance of producing it. The calculation of the effect production is done once every 0.1s.

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  5. LEMME TELL YA SOMETHIN', TOXIC SONIC FANS!!!

    I JUST WATCHED THE WHOLE WALKTHROUGH!!!

    YOU START A WAR THE GENSHINS, AND I WILL DO IT AGAIN!!

    ONLY NEXT TIME, I'LL KNIT YOUR INTESTINES INTO A SWEATER!!!!

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  6. This feels like something Mega64 would do with the setup in the title and the punchline being the freeze frame the whole video. I think they've actually done something similar before but can't quite remember what video it was, great stuff lmao.

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  7. As genshin player I think sonic should have won, but the toxic side of the sonic community pick a fight with the genshin community making them vote genshin out of spite

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  8. thats a nice argument bro, but did you know that When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing).

    At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing.

    (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses).

    Only one Sea-Dyed Foam can be produced every 3.5 seconds.

    Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing).

    There can be no more than one Sea-Dyed Foam active at any given time.

    This effect can still be triggered even when the character who is using this artifact set is not on the field.

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  9. Remember, it's just your "OpInIoN" so keep it for yourself. Besides, the winner has already been decided so just move on and it's just a game jeez… stop wasting your time on something so stupid and not really life-changing. Go touch some grass nerd 🙂

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  10. Ganyu is a Liyue resident in Genshin Impact who has been alive for thousands of years. She was part of the Archon war and has seen the rise of Liyue Harbor. Under the direction of Rex Lapis, she works as the secretary for the Liyue Qixing. Being only half-human gives her the ability to take on an unnatural workload that is more than three times the amount normal humans can handle in a single week.

    This makes her one of the most essential parts of Liyue's government. Despite all this, though, Ganyu still finds it hard to believe that she can be accepted by the humans around her.

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