This talk deserved a full hour session. The world of Genshin is beautiful, varied, and absolutely huge. Would love to have heard a lot more on the subject!
Even though I'm not a fan or even a player of this game, I want to thank you for taking the stylization to the next level. Perhaps due to the success of Genshin, we will be able to see more beautiful games in the future. I also want to note the optimization and cross-platform.
For those who haven't played… at first glance it looks like Breath of the Wild with Garter Belts, but it really is its own game.
It's well worth a look. The environments are gorgeous (actually much better looking than BOTW), and the world is vast. Despite the gacha mechanic, it's never once pushed me to buy a single thing. (And I haven't.)
But the game also has its issues :
– the resin system, the deliberately confusing currency systems and the gacha mechanics: all designed to obfuscate the real cost of playing. It's straight-up gambling. Not all all suitable for children.
– environmental interaction isn't anywhere near as good as BOTW. This game is pretty, but BOTW is clever.
– the dungeon boss combat doesn't gel with the adventuring. It's like playing two different types of game. The dungeons are a purpose-built grind-engine designed to extract money from whales.
– there's a gross lack of diversity in the characters: most are girls or very young women with big breasts. Almost all have the same body shapes; it's only height that changes.
These girls are animated sex objects designed to fire the hormones of teenage and YA boys. It's really that simple, that obvious. Boob physics = $$$. Even the sexy librarian is a meme for her moaning noises.
Disturbingly, we have young, childish female characters with garters and stockings. The sexualisation of children is on full commercial display here. It's not subtle.
The boy and young-male characters also look and dress like girls, most with slim, feminine features. There's no "tank" in the game or other body shape archetypes. If you did a silhouette test on these characters, you'd think almost all of them were girls.
I've played genshin for a while on release (Untill liyue part iirc) From technicality and production value, its outstanding. The world is beautiful, charming, and mostly run well cross platform. I just can't stand the ridiculous grind and some mechanic locked character wise and unobtainable via upgrade. Oh you want infinite water dash? get this character. You want blink? get this character. You want uplift? get this character. It left a sour taste in the end of my play-through
Too many people here treating GDC talks like a place to share gameplay opinions; this is a place for developers to discuss the production process. This video has a lot of great info but left me wanting a lot more technical detail. I'd love to see the breakdown of the character face maps or shadow techniques like you did for the clouds, we're always struggling to find ways to balance the technical challenges of something like custom lighting with artist accessibility. I'd also love more info on the ambient lighting model. You mentioned that you have no baked lighting but I'm wondering if that includes baked GI, or light probes. Like how does the local point light contribute to the ambient? Very curious about this.
/god they still keep the cheesy tag line i thought they got rid the tech otaku thing after turning into hoyoverse edit: realized this video is old edit 2: dammmm 7:37 you really really went dendro? baizhu who??
Wow, Hoyo has really put a lot of thought into they style of the game. I've only skimmed and jumped through the video but that much was clear. Wonderful work.
that was great, but please in genshin impact liyue too stand out and the other region especialy inazuma, i hope mihoyo make stories in different region balanced too.
This is genshin impact I think
Interesting getting some insight from dev perspective and not just player side. Hope for more to come.
Much love from America. Venti is super cute and my friends and I have had so much fun playing this together.
Oh does anyone know the name of what kind of hat HuTao has?
Got hyped to play it just to appreciate the effort and talent
This talk deserved a full hour session. The world of Genshin is beautiful, varied, and absolutely huge. Would love to have heard a lot more on the subject!
Even though I'm not a fan or even a player of this game, I want to thank you for taking the stylization to the next level. Perhaps due to the success of Genshin, we will be able to see more beautiful games in the future.
I also want to note the optimization and cross-platform.
Good talk. Thank you.
For those who haven't played… at first glance it looks like Breath of the Wild with Garter Belts, but it really is its own game.
It's well worth a look.
The environments are gorgeous (actually much better looking than BOTW), and the world is vast.
Despite the gacha mechanic, it's never once pushed me to buy a single thing. (And I haven't.)
But the game also has its issues :
– the resin system, the deliberately confusing currency systems and the gacha mechanics: all designed to obfuscate the real cost of playing. It's straight-up gambling. Not all all suitable for children.
– environmental interaction isn't anywhere near as good as BOTW. This game is pretty, but BOTW is clever.
– the dungeon boss combat doesn't gel with the adventuring. It's like playing two different types of game. The dungeons are a purpose-built grind-engine designed to extract money from whales.
– there's a gross lack of diversity in the characters: most are girls or very young women with big breasts. Almost all have the same body shapes; it's only height that changes.
These girls are animated sex objects designed to fire the hormones of teenage and YA boys. It's really that simple, that obvious. Boob physics = $$$. Even the sexy librarian is a meme for her moaning noises.
Disturbingly, we have young, childish female characters with garters and stockings. The sexualisation of children is on full commercial display here. It's not subtle.
The boy and young-male characters also look and dress like girls, most with slim, feminine features. There's no "tank" in the game or other body shape archetypes. If you did a silhouette test on these characters, you'd think almost all of them were girls.
Awesome video on stylization, especially the clouds part!
I've played genshin for a while on release (Untill liyue part iirc)
From technicality and production value, its outstanding. The world is beautiful, charming, and mostly run well cross platform.
I just can't stand the ridiculous grind and some mechanic locked character wise and unobtainable via upgrade. Oh you want infinite water dash? get this character. You want blink? get this character. You want uplift? get this character. It left a sour taste in the end of my play-through
Crafting an anime style "Gotcha!
" game
Great job creating the world!! Too bad it's the worst and most racist/toxic game community I have ever seen.
Nice art, still gacha.
Isn't this man Chinese… get your own lane commie.
哈哈哈竟然来gdc演讲了,借鉴出了风采 牛呀
(当然图形渲染水平确实厉害
When can we skip dialogue…that;s the real gameplay dream.
Thank you Haoyu Cai
please explain how aloy travelled to genshin world ?
Too many people here treating GDC talks like a place to share gameplay opinions; this is a place for developers to discuss the production process. This video has a lot of great info but left me wanting a lot more technical detail. I'd love to see the breakdown of the character face maps or shadow techniques like you did for the clouds, we're always struggling to find ways to balance the technical challenges of something like custom lighting with artist accessibility. I'd also love more info on the ambient lighting model. You mentioned that you have no baked lighting but I'm wondering if that includes baked GI, or light probes. Like how does the local point light contribute to the ambient? Very curious about this.
quite interesting. but this is an old session, why publishing this video over half a year later? it‘s not even topical anymore!
This video was a year ago right?
Step 1: get a copy of zelda: breath of the wild
Step 2: gacha
Thank you for calling it an anime style game not an anime game.
The points in the air
Scoring texts
Uhm…how often do billionaires give a presentation on game design? This is incredible!
/god they still keep the cheesy tag line
i thought they got rid the tech otaku thing after turning into hoyoverse
edit: realized this video is old
edit 2: dammmm 7:37 you really really went dendro? baizhu who??
Love this game
Great presentation!
I'm just glad he's using english
Nice, can finally see the technical design behind BotW, oh wait…
awesome!
The most complex game ever made for Unity. I love the game, but the fact that you made it using Unity makes it even more of an accomplishment.
FIX Yae Miko
The age of consent is 18 years old
Wow, Hoyo has really put a lot of thought into they style of the game. I've only skimmed and jumped through the video but that much was clear. Wonderful work.
that was great, but please in genshin impact liyue too stand out and the other region especialy inazuma, i hope mihoyo make stories in different region balanced too.
this is Big Slap to Genshin Impact Normie Players
Kuro devs watching : noted
Honkai universe.
Is he the famous Dawei from honkai ?