Could Guilds Save Genshin? | Genshin Impact



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31 thoughts on “Could Guilds Save Genshin? | Genshin Impact”

  1. I think guilds won't do that great tbh, It might be like the 2nd teapot where it is hype at first but the longer it is implemented it will be just there if you feel like it. The single player experience is very great and feels more immersive and co-op is just there either to steal mats or helping your friend/low level players out which can be tiring

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  2. Guilds will make Genshin more toxic as every big guild will demand to look at your artifacts. They will kick you out if you do not bow down to the crit meta.
    TO SAVE GENSHIN IMPACT THE FOLLOWING MUST BE DONE:
    1) MAKE CRIT NOT THE META OF THE GAME ANYMORE
    2) HOYOVERSE WIELDS A GIANT BANHAMMER ON ALL LEAKERS!

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  3. Guild could definitely save Genshin. Instead of there’s nothing to do alone, with guild there’s nothing to do together with your guild mates!

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  4. Imo co-op is dead weight, which feels like it was added in last 5 minutes because of some big investor wanted so and it never was intended to play in co-op.
    Don't like any "forced to co-op" content, i'd rather play actual mmo.

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  5. Playable content will save gentian impact
    Weekly recyclable content to farm primo gems, A guild will not save this game because you will run into the same problem of not having anything to do while in a guild lol

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  6. And in all honesty the rewards will be lackluster how long have the community been asking for a increase or worthwhile rewards for the calendar instead of three drumsticks and various items that you can do without the problem with this game is that the devs do not listen to their community

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  7. Sounds really good to me, guilds with raid bosses, mite give us some new strategy to play with, like actually having roles, like tanks, healers, frontline etc, or if people are lazy still have the option to unga bunga, def opens the door for so much possibilities. In game communities as oppose to the toxic twitter mess thats more like a cesspool then a community.

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  8. yes please. make it where there's guild boss raids that refreshes every week, daily guild quests, and guild shop etc… being able to co-operate with other players to improve the guild is fun, u wont feel so alone

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  9. Guilds would be nice, but it won't exactly fit in with the world. Traveler already has the Adventurer's Guild. For example, it wouldn't make sense for Aether to join a guild made by.. a different player's Aether..
    Honkai's Armada makes sense because you, the player, are considered a captain. After logging in and the elevator stops at the floor, the Valkyrie turns around and faces the screen, you the player.
    In Genshin, there is no "you, the player", you will always be in Aether's shoes or Lumine's shoes, whoever you picked.

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  10. I think lots of kids play genshin, I don’t know if I could handle voice chat. I like the idea of clans/guilds but in most games I’ve played they become dead when no one is online at the same time. Also with like teapot, I added so many friends, visited their house everyday to boost furniture and only 20% boosted me back. Now since we’ve gotten max level no one has boosted my house furniture since last year and no one makes furniture anymore. I’m down to have a guild system but I feel like I would put in 80% of the work and other people would play like once a week and not contribute that much.

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  11. more super co-op bosses or raids for guilds where u can fight them with like 10 other people, and based on how much damage the guild does determines the guild’s level which gives access to even harder bosses with larger rewards that would actually be relevant to end game players and whales. like getting a free 4* constellation as a f2p would be huge but for a whale thats useless, and at the very top end maybe even free standard banner 5* characters or weapons. this would actually create a full end game system for people to min max artifacts and actually get something out of it in return, and the people who arent quite there yet they can still get rewards relevant enough to their account that it can help their progression. also just the idea of fighting a 100 million hp boss with a ton of people sounds super fun

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  12. I think guilds could potentially be good IF done right. I think it would definitely have to have chill approach and follow HoYoverse's overall PVE design and just be something fun on the side. I really like the idea of using teapots as a guild hall or base because with how much effort people put into their teapots it'd actually give a reason to make super cool guild halls other than just self fulfillment. I could see it being some kind of expansion on the adventurer's guild and you could just socialize. They could give like weekly tasks/goals or something similar to the adventurer's handbook or bp or even just have a bulletin board of people posting if they want help with things like if they need to fight a boss or collect overworld materials. I think it would have to be carefully regulated though with just how toxic the community can get though membership can help filter the toxicity out. I think overall if done right then it could be a good addition to adding some life back into the game and just more co-op stuff would be nice.

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