The Alhaitham Furina guide is almost at 10k views. Crazy. Enjoy the beginnings of a new series 🙂
▬ Timestamps ▬▬▬▬▬▬▬▬▬▬
0:00 – Intro
1:00 – Reality of hyperbloom damage
2:37 – Hyperbloom teams are not special
3:58 – The “Low Investment” Argument
5:32 – Closing thoughts
▬ BGM ▬▬▬▬▬▬▬▬▬▬
Think Before You Act (Alhaitham Version) · tnbee
Fantasy Note · HOYO-MiX · 文驰
#genshinimpact #genshin #alhaitham #furina #spiralabyss
source
"Trash Take" indeed.
Ok… I got recommended this video, and first thing, I really like your editing. I hope you continue to make controversial takes in the future lol 🤣
There's some things in the video I don't agree with, firstly the amount of damage hyperbloom contributes (1:35), I think 500k per rotation is maybe a little too conservative? I've seen most sheets and other sources point to around high 600k at the conservative end to 800k+ if you go balls deep. I don't think that's something to be underestimated, that's about as much as a DBane C0 Hu Tao does in 2 Hydro.
As for damage distribution (2:00). I think it's fair to say that HBloom does not contribute a vast majority of the teams damage, and if someone believes that then they're misinformed. However, compared to a lot of teams where talent damage contributes basically 100% of team damage (aka freeze or vape teams), that split damage between HBloom and talent damage does make it a lot less reliant on ADC/talent builds which are more expensive to build resin-wise on average. In other words if you have shit crit artifacts on HT/XQ/YL your team is just going to suck, but if you have ehh-400 or 500 EM on your Kuki and shit crit artifacts on XQ/YL, your team is going to suck a lot less.
That brings me to the lower investment point (4:20). The beauty of HBloom and building your trigger is that because only EM matters and EM has diminishing returns, you don't need to go balls deep farming one domain or focus on min-maxing your EM like you need to do all your offensive stats building a talent character.
In other words, missing one EM roll is a lot less important than missing a crit roll. Set bonus are also a lot less valuable and are super flexible, you don't need to farm FLOP to the extent like you do Emblem for Raiden or MHunter for Neuvillette. You wouldn't dare put a 4 star hydro goblet or HP sands on Neuvillette, but genuinely putting a 4 star EM goblet or sands on Kuki isn't that bad, you only miss 50 EM. So yeah if you go all in like Zajef on FLOP for EM Raiden, sure getting a 1100 EM set is probably about as hard as getting a great offensive set for a talent scaler, but you don't need to do that and the damage loss from going from 1000 EM to 600 EM is a LOT less than going from, say, 40 offensive subs to 20 offensive subs on a crit talent scaler. That all means that you probably can even get a half-decent EM set passively just by farming Emblem for your Yelan/Xingqiu or Gilded for Haitham and such.
So yeah, that's that! I do agree btw that once you get to a certain point (not necessarily even vertical investment but just account maturity) hyperbloom's benefits become less noticeable and it just becomes another very good team in a collection of other very good teams. I don't consider 2 Hydro HB or Haitham QB to be a tier above my Yae Aggravate or HT 2Hydro teams for example. But I do feel like you kinda understated the resin efficiency of building a HBloom trigger and the difference in resin cost between building, say, Kuki vs Hu Tao to do the same amount of damage.
Dude, you’re right, but literally every element works this way. You don’t build a swirl team for the sake of a swirling enemies. You don’t do a freeze team because you like seeing them frozen. You don’t build your team around elemental reaction alone. Hyperbloom is the easiest because it offers more damage in a passive way than, for example, spread. (Spread can deal more damage, but it requires more investment). Yeah it can’t be the main source of damage, but it provides good side damage and is relatively low investment given you have an off set Artefact.
I respect experience and feelcrafting up to a point. But you have a constellated account and speak with authority about the experience of AR55 F2Ps. That's not very convincing when you go against the common opinion.
I hate dendro reactions i didnt wish for any dendro garbage characters
Wait til you get this:
DPS Kokomi –
1k EM Kuki
Dendro traveller
Golden Troupe Nahida
IT JUST TEARS 40k-60k hyperbloom damage with 70k seed of skandha damage
its good for f2p so its good i cant get 99999999999 primos so quickly
you should change your video title to dogsh1t takes
Also I'm just going to mention how shit it is to not have Nahida. I swear every content creator just forgets a lot of people don't have her a throw a " but dendro mc is a fine replacement" at the end. It isn't. DMC is no where close to what Nahida does. I'd argue that the fast majority of dendro teams are just Nahida teams.
Them: "Abyss is easy with hyperbloom team"
My Hyperbloom Team and my def artifacts: 😭
slap 2 wanderer 2 whatewer with 3 em main sub(can steal 4 pice frome anemo unit, whatewer) and no em on other, em weapon – and u ready2go
right now it will be harder, but when dendro came out, team with kuki colei mc and barbara was enough, with whatewer artifact on colei and mc, just need energy weapon…
it was so freaking cheep2bild, and so much room for improvment artifact in later
right now ofc, u cant do same (almost)
and then good domain DM and Dendro set
imao, u right about – there so many team
but i cant agree thet hyperbloom not cheap
my friend strugle in sumere beat 12 flors
i slap 4 random peace on kuki, take barbara (xingqi was with hutao on another half) colei mc and take 3* with this shit
it was somewere 3.2 i think
I'm not convinced that hyperbloom requires similar resin investment to perform good enough to clear abyss
It's great that your wanderer friends managed to get really good pavilion sets before triple EM dropped for them, but then there's the flip side where people like me managed to get triple EM gilded dreams in about 15 condensed resin runs. And it's not exactly like you need to worry about substats either. Also, much like many other builds, your goblet can just be your off piece so even if flop specifically won't give you an EM goblet, plenty of other sets probably have
That's not even to mention that you can realistically just run a 4 star goblet and still be fine which you have way more trouble doing with a proper dps character
–
Hyperbloom rotations are significantly easier than almost any other team in the game and they are very flexible too. You don't have to worry about your bennett burst duration for your xiangling and then your on fielder, or dash/jump cancels, or relying on a shielder because the enemies attacks are annoying or else your character loses stupid amounts of dps from dodging. There's tons of characters you can use and so many variations of hyperbloom that almost every player can atleast build a usable hyperbloom team that'll probably be around the same level as most other teams they could build at worst
–
Yao yao, barbara, dmc, and kuki may not be able to carry you through every 36 star, but this team can also do perfectly fine up to 33 stars, which is significantly better than a ton of other "4 star only" teams at lower investment. Amber with no elegy, noelle, kaeya, lisa etcetera. These characters aren't exactly going to be carrying you through your 36 star run either without crazy investment. The national variants absolutely can outdamage the f2p hyperbloom team, but that's also just one team and you're using most of your best characters for that one team so you still need another team and hyperbloom fills that role nicely
So even strictly ignoring 5 star banner characters, hyperbloom is still one of your better options
–
Overall, I don't think this video is very convincing. There's no math or explanations here on average resin spent for usable sets on hyperbloom triggers compared to usable sets on off/onfield damage dealers and this makes it come across as a "just take my word for it" video which is a shame because I can see where you are coming from and I do think hyperbloom is overhyped by people (to the point where people recommend stuff like c0 hyperbloom lisa). I just don't agree that other teams require less investment to clear. If they do, then this video isn't the proof
You also didn't address 5 stars required for comparable clear times or constellation requirements for comparable clear times or how easy the team is to play compared to other teams
And I also feel like a lot of the points brought up just weren't properly argued
1:35 for example
What does 500k damage mean in practice? How does it compare to other reactions? How does it compare to damage needed to 36 star or just clear abyss in general? Is there any downtime after the 20 seconds or was 20 seconds picked because that's how long most rotations take. 500k doesn't mean much in a vacuum and the missing context would really help bolster your point I believe but it's just not here
KEEP MY WIFE’S NAME OUT YOUR MOUTH
6:40 I will instead evaluate every dendro unit on the basis of how they perform in the Alhaitham hyperspread team :). I guess the more you get out of the F2P-how-do-i-36-star-abyss hell, the less you begin to respect that team archetype (hyperbloom. [period]). I think it was the case for me too. With pure subjectiity I can say it's a good take.
i'll agree that it is annoying to have hyperbloom shoved down as a first recommendation as a team to build (especially when it's being forced onto a character having no synergy with it just to make hyperbloom "carry" the character), but imo it's definitely more resin efficient, at the very least on average.
you can get unlucky with getting EM mainstat considering how rare they are, true, but when you do get them, you already know that it's a piece you're guaranteed to use, which isn't the case for talent damage characters, like speaking of FLOP/DPC domain, i got first double crit atk% sands on DPC set after 3 months of farming, but then it just rolled 24% def with 3 crit rolls to spare. if that would be an EM piece for hyperbloom trigger, it could as well have three flat stats and 100 flat defence on it, it would've been more than enough nonetheless. same goes for feathers and flowers, you don't need to get 100+ EM on each, getting at least 2-3 EM rolls is enough since the damage increase is way too small to make it worth farming for more. 4* EM artifacts also have only around 50 EM less than 5* ones, which isn't the biggest dps loss compared to how much you'd lose from doing this on ADC builds characters. good vid otherwise though 🙂
Soooo you're saying Lisa is still absolutely useless??
Who needs hyperbloom when I can use Nahida hypercarry? (thank you Furina 😂)
the hyper bloom emote 💀
I see hyperbloom/any other reaction team as DOT( comparing with some turnbased games… for example passive damage like poisoning enemies etc) the game has fair share of main dps options and buffers to make dps character hypercarry the account… Reactions are just a bonus you get from picking certain elements
I here what you're saying, but my beido was able to do 1k dmg at ar 12,
I felt like a god
Some teams you compared are functional but not very comfortable imo. Like yeah Hu Tao double hydro with Yelan and Furina does a lot of dmg but it's fairly not fun to use if you consider some harder abyss (especially with a c0 Hu Tao).
I respect your opinion tho and i think other points are somewhat fair.