Genshin Impact NEEDS PVP. But it's not What You Think.



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[GENSHIN IMPACT VIDEOS BELOW]
Fading Twilight Review: https://youtu.be/ZJNTXpJY5RI
How to Beat Spiral Abyss 2.7: https://youtu.be/sj8w2B69LUE
Best Yelan Build Guide: https://youtu.be/AjN2yxtAVRQ
Full Yelan Review: https://youtu.be/pYGR1B15KLg
Updated Xiao Guide: https://youtu.be/xHpeqEvAxEM
Is Xiao Still Good? https://youtu.be/Am6Uyv92WR4
Account Review: https://youtu.be/mU9djpb8C68

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DISCORD : https://discord.gg/GenshinImpact
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YOUTUBE : http://www.youtube.com/c/GenshinImpact
FACEBOOK : https://www.facebook.com/Genshinimpact
WEBSITE : https://genshin.mihoyo.com/en

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23 thoughts on “Genshin Impact NEEDS PVP. But it's not What You Think.”

  1. I would love like, a race version of that platformer event. Also I would love some kind of co-op PVP–teams of 2-4 players competing. Also, give us more of those maze-like domains for end game stuff, PVP or otherwise.

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  2. Thats 1 years too late to implement the system. Rather than pull a character that I like. I rather join Meta bullsht if this system implemented and invest in 1 character per season.

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  3. I play genshin (every single thing even if it is pain)
    so having rankings and pvpe as u are saying would just make me suffer ;-;
    I'm trying to get away from competitive stuff
    So please, no ,god, please no
    I rather go coop than against other player's time
    Also, lag, whale and self steem or mental health… no thx

    Reply
  4. Need pvp that constellations will not apply nor weapon refinements, only skills, specially pvp arenas, like 2v2, 4v4 etc, pve need raids that requires 8 or 12 players would be fun

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  5. I like everything but i dont like speed runs. Like, its not fun? Id rather have it just clear or not and starts, not time. Tbh my issue with speedruns is that i dont want to sped run, i want to enjoy my time fighting… its also is the reason i dont ull for const even tho i could/would like to, but speedrun is just so boring.. Its IMO ofc. Im fine with i guess just having 3 starts etc, but redoing levels to just do them 1 second faster like .. i want to combat not 1 sec clear((

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  6. I actually think PVP is genuinely a possible thing in genshin.

    They should only add options for queues for 1v1 or 4v4.
    And here's how to balance it, just make them use a trial character and the stats will be tried to be as balance as possible with theorycrafters.
    I think it's not a bad idea to give a mode where every other day or week or month will change constellations for everyone. For example, week 1 is all c0's. Week 2 is C6. Week 3 is c1, and etc.
    Rewards shouldn't be tied with the ranks if ever there's a ranking system. They are already putting out trial characters with balanced out stats. It shouldn't be that hard to tweak those stats to become balance. Still, I think there should be patches where different characters will shine. This is so that people will be willing to try out different characters.

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  7. So spiral abyss ranked? Thats cool, but also pre-set character 1v1 or 5v5 cs:go style matches would be dope. With pre-sets you dont have to worry about balancing and just rely on team comp and skill

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  8. Altough i love the PvP in honkai (consistent top100 player), i don't think implementing the same PvP modes into genshin will work. Imo there are 2 major problems: First is the artifact system. Getting scammed out of good artifacts by bad luck and thus not being able to use your best suited DPS for the current stage will feel devastating. In Honkai everybody is able to get the same stigmata bonuses and compete on that level. Though there is the affix system which is rng-based, the impact on damage overall is not as high as artifact substats.

    Second, constellations are way too op. Having C1 or C2 of certain characters like raiden for example (but also 4 star units) is a huge difference to C0. It's not even comparable to the rank-up system of honkai which gives u mostly small modifiers. Also not being able to farm constellations for 4-Star units will be troublesome, because some of them will only start to work at certain ranks and if u can't farm those it will be demotivating for f2p players even more. Your suggestion for a gamemode where your constellations are disabled wont work either, because whales (who finance the game in large) will feel scammed.

    I really would love a reapeatable challenging endgame in genshin, but i don't think it will work at the current game state. More coop-interaction like guilds, raids etc, will be more beneficial in my opinion.

    Reply
  9. How about a PK system with different modes. One mode may only allow artifacts. One mode with only weapons. Or a mode with nothing applied even constellations. Those modes have separate rankings. That way whales can compete with other whales and f2p with other f2ps. Then give rewards to the top ranks at the end of the season.

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  10. for me who playing honkai impact 3rd since preregister to now for nearly 4 years. you doesn't know what you talking about pvp in honkai, it's wasn't that beautiful, abyss system has been changing for few times. it's was a cruel system at beginning where player can sabotage other player rank with items, you literary have to online nonstop in last 2 hours before abyss closing and calculate to make sure you stay in rank even if you can clear abyss in 0 second, and yes there are also hacker problem try to cheat the rank system which still happen till now. you can also check their official announcement for list of hundreds banned accounts every month.

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  11. I play hpnkai and pgr pvp aint bad if its just for the rewards but people that has the sentiment to compete will probably complain alot lol and it benefits long term players more than people who just pick itup for a short time

    Reply

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