Does your luck increase when you hit AR 59? | Genshin Impact



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Does your luck change when you reach AR 59? Enviosity finally hits AR 59 as an F2P Player after 519 days of Genshin Impact in Patch 2.5. Enviosity discusses with his twitch chat about the future of Genshin Impact and some ideas he has about character ascension, weekly boss changes, potential AR changes.

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🔴 Watch live at https://www.twitch.tv/enviosity
🐦 Twitter: https://www.twitter.com/Enviosity
💬 Discord: https://discord.gg/enviosity

📌Timestamps📌
0:00 Intro
1:07 One Wish
2:15 Weekly Boss Changes
3:29 Envi’s thoughts on other people’s Team Comps
3:52 Character Phase Changes / Ascensions
4:49 F2P Starter Character Changes
5:42 Main Character Buffs
8:19 AR Increase and Reward Changes
13:50 Leveling Up Artifact
15:30 The Certain Character Envi is Missing

🎬 Edited by : https://twitter.com/BlueStixs 🎬

#GenshinImpact #miHoYo #Enviosity

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40 thoughts on “Does your luck increase when you hit AR 59? | Genshin Impact”

  1. My suspicion is that mihoyo are setting the game up to have Ascension Quests per character to break 90 and then level up to 100. They like doing most things in threes, so for all 4-star characters, Act III of their Hangout Quests may lead to a final Ascension Quest that changes that character to Max Level 100 (or at least unlocks the ability to ascend with more materials). For all 5-star characters, they'd presumably get Act III of their individual Story Quests to unlock a final Ascension Quest for each of them. For the Traveler, it seems most likely that they'd get the ability to upgrade to Level 100 from completing all Statues of the Seven in the overworld (finishing with Snezhnaya), getting them ready to enter the final Khaenri'ah story line for Teyvat. After beating Khaenri'ah, I expect that'll be the point where there could be a "Limit Break" and characters could surpass Level 100, as well as presumably the ability to switch between both Traveler characters.

    Weapons also seem likely to eventually have the ability to raise to Level 100, but that'll probably only happen after characters can level to 100 too. Eventually, harder overworld creatures may well drop Level 4 materials for Weapon Ascension, and/or, more likely, they'll explicitly only make 5 star weapons ascendable through the Wish system somehow.

    I highly doubt we'll get to Level 100 any time soon though. It would presumably also require a World Level increase, and who knows how that's going to change in future with the nightmare of how the system is set at AR 55+? There are two options I can think of with how they'll address AR Levels increasing – One is that future areas will give vastly more experience than current areas, to 'reward' players for reaching a certain point in the game (like gaining an Experience Booster to equip from Fontaine or something). The other would be simply the rescale the level up system, and recalculate what everyone's levels would be with the new system beyond 55, giving many people a sudden World Level boost, but I imagine at that point it'll still be stuck at AR60 until there's a further Ascension Quest (5) for World Level, perhaps to take people up to AR70 (with 65 taking it up again automatically). I feel like AR100 is pretty much a certainty by the end of Khaenri'ah.

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  2. I feel bad for envi who's been wanting a bow billet for some time. I either get bow, catalyst or claymore billet but I never got a single sword billet and I badly need to refine kazuha and ayaka's weapons. They definitely need to sell some billets maybe in paimon's bargains. That would be very nice.

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  3. Level 100 would be cool. That would probably also mean more abbys since currently we are doing f12 lvl 100 mobs with 90 characters. Would be sick

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  4. The resin situation gets more ridiculous with each patch. every other gacha, and I mean E V E R Y SINGLE.ONE. gives you increased stamina/sanity/resin and often also increasing recharge speed with higher account level, aka adventurer rank. It just boggles my mind how the devs can be so greedy, stupid and ignorant to not do anything about it. The amount of stuff we need to spend resin on increases while the avaliable resin stays the same. And that would be fine IF the rewards increased. If we'd get twice the artifacts from domains at AR 55 compared to 50 nobody would complain about it but as you yourself said in the video, the boss drops don't look much different to ar 25 and its just frustrating. They could also fix this easily by giving out more fragile resin for events like, again, EVERY other gacha does it. It's just all so stupid

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  5. I hope Cryo Lumine will be good, she's look nice with that element. We already have AMAZING cryo options though, even Kaeya and Rosaria are strong and useful as hell, but on the other hand, there's still some niches she could cover between freeze, melt and maybe phys. Buuut… Cryo is gonna be quite a while, niches are gonna get harder and harder to create. One idea I like is a brief 2x melt enabler, similar to how Amber can briefly enable 2x vaporize, but for a bit longer, then also buff Amber Q's duration. It'd be generally more efficient on a cryo too for sustained rotations, since it can be secondary to sustained vapes with EM focused on the one trigger. (Unlike international etc.)

    Though I do love the idea of not over-tuning the traveler if we may swap elements on the fly in the future, that could just open up some weird ass options and I love it.
    Say you quickly swap to Anemo just to get VV on your big nuke, then you swap to the aura element to apply it in an AoE to set it up etc.
    That one random enemy with a shield that messes everything up? This might just be the cleanest solution.

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  6. I still have value with the Mondstadt Weekly Bosses as I am AR50 and only started doing them at AR45, I don't have a big bulk of boss drops from said bosses.

    But I do agree that they should increase the billet drop rate or give us the option to convert a catalyst into a claymore billet.

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  7. Im ar 29. And just defeated childe! Im so glad that as my team i chose to main ningguang, ! My whole team is ningguang, diona, the chef girl and the bookworm dude! I dont remember their names =/ i think its xiangling n xinquo?

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  8. Getting characters from lvl 80 to 90 was already using astronomical amount of resources, I don't want to imagine how many millions of mora needed to lvl a character to 100. Also remember the actual improvement from lvling character is really miniscule vs resources spent.
    Most of my character all stays at lvl 80/90 with the exception of Kazuha at lvl 90 because its super worth it. Others? not so much.

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  9. I think level 100 characters could be cool, but that also means completely absurd requirements in mora, xp books, and boss drops. Getting a character to level 90 is already a feat in itself, getting any higher would be sooooo expensive.

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