Genshin Impact Reactions Are Getting BUFFED!?



Genshin Impact NEEDS This Change

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32 thoughts on “Genshin Impact Reactions Are Getting BUFFED!?”

  1. no load outs cause it takes litterally a fucking second to change artifacts. the game has been out long enough how do you not have 2 sets for your characters at this point? i am only missing 3 characters and I have full artifact sets for all of them.

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  2. I personally think they haven’t made Artifact Loadouts because, at least to me, the devs seem clear on wanting players to have a lot of characters, and a lot of characters actually built. While I know Imaginarium Theatre isn’t exactly end game, the fact it exists at all hints, to me at least, that HoYo wants players to have at least 4-8 characters of each element fully built. Having Artifact loadouts only really hinders that because it doesn’t incentivise players building a lot of characters, instead just going and getting a couple cracked 4 pieces and swapping them around on their characters as needed. People who do that want loadouts to make it more convenient. I don’t think HoYo intends for that to be the end game at all though. I think they want players to have a lot of characters built at once and refine them over time. Like, I’ve seen a lot of people complain about the Theatre because they don’t have enough characters of specific elements or they have them but haven’t built enough of them. I think that the Theatre is like HoYo’s giving the player base a soft shove in that direction before the real endgame comes about. That’s just, again, my personal thoughts on the matter though.

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  3. Im sorry for being dumb but what is artifact load out?? 😅 I rarely farm for artifacts and mainly do so just because sometimes i wanna see what's in the domain. Last time i seriously farmed artifacts was way back when Wanderer was released and i was adamant on making him "strong" (in my term). When his charged attacks hit up to 18k and 20k+ when with Bennett buffs i was like, "aight im done" and haven't been into an artifact domain ever since because Wanderer with Zhongli alone is enough to get me everywhere and get me the primo rewards in battle mini games in events. 😅

    But i do want something that i can use to organize my artifacts. like, sometimes i borrow artifact from other character to put into another (like letting Ayaka borrow Kaeya's stuff). I sometimes forget which character borrowed what from whom. So i wanted a way to keep the set together, or mark each item to remind whose it was originally for. I specially like what when im confused between 2 artifacts and want to test each on a character. Once i equip the test artifact, the other feels like it's now lost in the sea of artifacts in my inventory. 😅

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  4. If you pay atention to what systems and Updates to the Systems for Artefacts they adding, its clear that they Working on Loadouts, but they Releas eacht Step sepratly to test it out and see if its working or even liked/used. Thats my take on this. No body wants them Adding a Loadout System what Potentionel Deletes your Artefacts or dose other waky Bugs whil sorting and equiping them with all thos Specific % aso. Bugs can ocure werry easy throug something like this. A system like Loadouts is extreamly Complex to Build from zero.

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  5. I have my speculation as to why they haven't implemented the loadout system we want ever since they first announced the "loadout" system. Essentially my guess is that artifacts don't have unique identifiers to them so it's currently unable to pick out specific pieces (or sets of pieces) among the artifacts you have.

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  6. I don't think loadouts will ever be a thing, and if it is, it won't be what people want. It really only helps by allowing you to farm less. When I make this comment about loadouts, people always respond with "How does this make you farm less?" Let's say you farm for a week and you get a really good goblet for Bennet. Let's say that same goblet is also really good for Shinobu. So, instead of farming for Shinobu, you just hit a button and the game will pull the artifact off of Bennett and equip it to Shinobu or vice versa. Unless you run a team with both of those characters at the same time, there's no need to have them equipped with their own sets. I've been playing this game on and off since the beginning, and currently, every character I've played more than just "trying out" has their own artifact set and weapon. In the past 3 years, I have not swapped any characters artifacts, unless it was to give them a new piece I just farmed. The only character that I switch sets for is Traveler. He's the only one who needs it.

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  7. Ik the community has been asking for loudouts. But how exactly does everyone want it to work for multiple different characters with kits that can have different needs?

    I don’t have this issue that badly,(even for the theatre) since I have accumulated lots of artifacts, where I don’t mind losing crit values if I can lots of ER, EM, etc when necessary depending on the characters kits.

    So my question is, what is your expected functions of an artifact loud out system?

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  8. i have a weird suspicion as to why they wont or maybe cant add loadouts for artifacts
    in genshin artifacts is made of multiple variables
    type/slot/mainstat/substat/substat rolls(which is another a couple dozen worth of variables)

    now im not sure how it works in code but i think each artifact has no proper ID instead its just a collection of multiple ID based on which variables are being put together (the substat rolls make it so where its even worse)
    so maybe just maybe, its coded in a way that adding loadout would need genshin to apply a unique ID for every combination possible of these variables and probably would be a whole new nightmare to make
    "this is just my theory otherwise they would have added it already it literally wont do harm in any capacity"

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  9. the reason why they haven't added loudouts yet is because they first need to add it to HSR, their favourite child, so that community can say "genshin could never". Only then will they add an inferior version of artifact loudouts to genshin and community will still be disappointed

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  10. My bet is one reason why they didn’t is it’s more likely to lead to bad practice of sharing equipment between characters. I thought of this while playing HI3rd and comparing the two games abyss and such that GI requires more characters so sharing artifacts is not something you should be doing especially for the theater.

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  11. Meanwhile wuthering waves like: And a new feature of quality of life yall get loadouts soon so now you can try whatever type of build you want for your fav character without having to rummage through relics

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  12. Theory crafter here, her damage is expected to be as high or higher than kinich. Around the same dps as neuvilette, probably slightly higher. Her kit specializes in multiple element teams, she can absorb the elements of her teammates and use it for herself which means she is the first multi elemental dps in the game. She is the fastest moving charge attacker bow dps in the game, so she can dodge while using her charged attack. Her flight duration and speed is better than wanderer even outside natlan. She is currently the fastest character in the game, faster than sayu and yelan.

    Yes, im talking about C0 chasca.

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  13. The excuse of "it's hard to program" stops being valid when you're Hoyo and your game makes more money than some countries. The only real reason I can think of as to why they refuse to do load outs (besides just not feeling like it) is because, from their perspective, players would spend less time farming for materials and artifacts if they were able to effortlessly swap stuff between characters.

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  14. All i want is more geo reactions so we( people who feel the same way) have more of a reason to pick Geo characters besides appeal.
    Make them useful besides niche utility. Def is fine and c-shields are okay ideas but crystalize shields pop like bubbles and def can be easily shreded by high dps and def-reduction reactions.
    You don't even need shields if you have powerful reactions like hyperbloom.
    Give me Geo + Hydro and make it Erosion
    Geo + Electro, blast/volatile
    Or even better give it support reactions like Geo + Dendro can heal/etc.

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